Mezmorki wrote:Glad that ProHammer is going generally in the right direction for you. Happy to have your help refining it too.
BTW, I haven't had a chance to dig into the document in the past few days, but your earlier edits and recommendations are on my radar to address.
Regarding turn advantages...
While I don't like the command point system in 9th and how crazy it is with stratagems.... I have been tinkering with a system for "strategic points" that would tie into the mission selection/setup process, reserves systems, and perhaps even army list creation and force organization.
A few disconnected ideas/thoughts I've been tinkering with:
* Players would begin army creation with some number of strategic points (SPs)
* Players would gain bonus
SP's for including more units of troops and/or pay
SP's to go over other limits on unit types
* Instead of rolling off at the start of the game for who picks sides, goes first, etc., players would instead blindly bid
SP (or could be an open back and forth bid, or a blind bid with both players losing their bid amounts) for who picks first/second what at each step during setup.
* SPs could also be used in-game for limited command/strategic/leadership related items. I.e, players could spend
SP's to add +1 to their reserve rolls. Players could spend
SP's to modify the game length / game end rolls, could be used to modify leadership tests.
* Maybe, maybe even have a few very light ways to spend SPs on things like a command re-roll
* SPs would be pretty limited otherwise
The intent would be to have something where taking a more balanced force, perhaps even slightly more troop heavy, gives you more SPs. If you really want to go first or whatever, you can bid a whole bunch of SPs up front, but that gives you less to work for the rest of the game. Maybe you go first but your opponent gets an easier time dictating when the game ends, etc.
All that said, I could even see the
SP's tying into your suggestions, where the defender and/or attacker could spend a few SPs for certain pre-game actions.