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Made in us
Fresh-Faced New User




Spearhead detachment
Custom craftworld- expert crafters, hunters of ancient relics

HQ

Farseer skyrunner 140pts
Guide, Doom, Spear

Spiritseer 60 pts
Enhance/Drain seer or the shifting vector, Faolchu's wing, warlord

Elites

Wraithblades x5 200 pts
Ghost axe, shield

Fast attack

Vyper x2 140 pts
Brightlance, Shuriken Cannon

Vyper X1 70pts
Brightlance, Shuriken Cannon

Heavy Support

Dark Reapers x10 350 pts
Exarch, Rapid shot
X10 Reaper launchers

Dark Reapers x10 350 pts
Exarch, Rapid shot
X10 Reaper launchers

Fire Prism 180 pts
Spirit stones


Fire Prism 180 pts
Spirit stones

Support Weapons 135 pts
X3 Vibrocannons

Dedicated Transport

Wave serpent 190 pts
Twin Brightlance, Crystal targeting matrix, spirit stones, star engines

2000pts

Thoughts?

This message was edited 1 time. Last update was at 2021/02/17 21:55:40


 
   
Made in gb
Walking Dead Wraithlord






The only thing id sugest is perhaps swap out the spirit seer for jetbike warlock so you can use the seer council strat.

Personaly Id drop one of the vypers and take more wraithblades. I assume you are starting them in the web way ?

Also 1 squad of reapers seems plenty. You can shoot them and use fire and fade to hide in the serpent.

The 350 pts saved can be taken to take a squad of suicide shining spears IMO.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Agile Revenant Titan




Florida

Hunters of Ancient Relics appears to benefit one unit in the army; I dont thinking will be worth it. With as much shooting as you have, Masterful Shots spare more beneficial. Dark Reapers are AP2. A basic Marine in cover still has a 4+ against Reapers.

2 x 10 Dark Reapers will be a challenge for you to keep alive. One squad in a Wave Serpent and can Fire and Fade. The other squad will likely shoot once, then get removed from the table. I concur with Argive you don't need the second unit. 350 points is a lot to build your army around.

Having 0 objective secured units is generally a bad idea and a quick way to lose a game.

What secondary objectives do you plan on taking with the army?




No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in it
Deadly Dire Avenger




Milan, Italy

I too agree with Argive on the redundant 2nd dark reaper squad, and on the Vypers too.

I'd bring in a couple 3-men shining spear squads and a second unit of blades.

You still have 0 ObSec units; I usually like 3 small DA squads.
   
Made in gb
[DCM]
Procrastinator extraordinaire





London, UK

As others have said, dropping a squad of Dark Reapers is for the best. You can only micromanage one squad with a Serpent and Fire and Fade every turn and the other squad will die as soon as it appears.

Replacing a squad of Reapers would give you space for Shining Spears to capitalise on Hunters of Ancient Relics.

I am assuming you're using the webway strat for the blades, otherwise you'd need another serpent to protect them on the board.

You really need some objective secured in here as well, or at least some small cheap units that can complete actions for secondary objectives.

I'd be interested in what you're intending with this list as so far I am not sure.

   
Made in us
Fresh-Faced New User




Thanks for the replies, I most of the games I play against have very high toughness monstrous creatures. I was struggling holding objectives for Primaries. I tried focusing on secondaries but was giving my opponents 10 pts a turn in Primaries. Basically I need to drop a lot of big tough things real quick turn one. I generally take Bring it down, Engage, and usually the mission specific one, or line breaker. I generally deploy with one unit of Reapers embarked on the serpent near cover, the other unit behind cover. Wraithblades deploy behind the serpent with the spiritseer. Support batteries deploy on objective in my deployment zone and spread out for deep strike denial. Fire prisms sit in backfield within sight of each other with as much firing lanes as possible between the 2 of them. Vyper are quick and try to up board for engage, or to protect the farseer. Turn one I disembark Reapers into cover and embark the Wraithblades and spirit seer. Then the serpent heads up the board to sit on center field objective. I pick a unit of Reapers that can get a line on the biggest thing out there and try to position the farseer in a way to guide those Reapers and doom their target. Between the Vypers, serpent, and fire and fade, I protect the farseer from being closest target. I do realize that hunters of ancient relics really only benefits one unit, but when all tricks are played I can get 25 S7 -3, D3 damage swings hitting on 3s re rolling 1s. if the Reapers and the fire prisms did their job T1 taking down a big thing each I could doom whatever the wraithblades are going to swing at so they can re roll wounds, and keep that center objective. Anyway, the list has done ok for what it was built for. Thanks for the idea on the shining spears, I have six now, maybe I will pick up another box of those and tweak the list to be able to handle more infantry marine type lists.

This message was edited 1 time. Last update was at 2021/02/19 00:44:20


 
   
Made in gb
Walking Dead Wraithlord






ratgnaw wrote:
Thanks for the replies, I most of the games I play against have very high toughness monstrous creatures. I was struggling holding objectives for Primaries. I tried focusing on secondaries but was giving my opponents 10 pts a turn in Primaries. Basically I need to drop a lot of big tough things real quick turn one. I generally take Bring it down, Engage, and usually the mission specific one, or line breaker. I generally deploy with one unit of Reapers embarked on the serpent near cover, the other unit behind cover. Wraithblades deploy behind the serpent with the spiritseer. Support batteries deploy on objective in my deployment zone and spread out for deep strike denial. Fire prisms sit in backfield within sight of each other with as much firing lanes as possible between the 2 of them. Vyper are quick and try to up board for engage, or to protect the farseer. Turn one I disembark Reapers into cover and embark the Wraithblades and spirit seer. Then the serpent heads up the board to sit on center field objective. I pick a unit of Reapers that can get a line on the biggest thing out there and try to position the farseer in a way to guide those Reapers and doom their target. Between the Vypers, serpent, and fire and fade, I protect the farseer from being closest target. I do realize that hunters of ancient relics really only benefits one unit, but when all tricks are played I can get 25 S7 -3, D3 damage swings hitting on 3s re rolling 1s. if the Reapers and the fire prisms did their job T1 taking down a big thing each I could doom whatever the wraithblades are going to swing at so they can re roll wounds, and keep that center objective. Anyway, the list has done ok for what it was built for. Thanks for the idea on the shining spears, I have six now, maybe I will pick up another box of those and tweak the list to be able to handle more infantry marine type lists.


Why the spirit seer and not a warlock ?
He has to be within 6" of the target unit inorder to give reroll '1s to blades. An autarch would have far more utility for rerolls and a warlock would have far more utility for psychic. Spirit seer is kind of dead weight IMO

This message was edited 1 time. Last update was at 2021/02/19 02:08:16


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Fresh-Faced New User




The spiritseer is the warlord to unlock the wraithhost detachment to get the wraithblades an extra attack. Again I guess I'm over investing in that one unit. As this list evolved I guess I dropped a lot of wraith stuff and never revisited cost vs reward for that detachment ( along with hunters of ancient relics craftworld trait. ) I just can't find another unit that can hold those center objectives better than 5 wraithblades in a serpent. But to make them able to clear that objective they need the extra attacks. Thanks for the tips all.
   
 
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