Not at all as easy as comparing stats.
Is a 4+ save less useful than a 3+ save? Yes.
The marine has an extra wound, but outside of a nearby Apothecary, little in the way of getting back up after being all blown up.
With the right gear and right stratagem, I can have three units of Warriors brought on/redeployed pretty much where I wish. Marines, to the best of my knowledge, cannot.
My Warriors can be made further resilient with a Ghost Ark. Marines, again to the best of my knowledge, cannot.
I can use my Warriors to block your assault route to a C’Tan, allowing it to fart out Mortal Wounds and give you a really hard time. Marines cannot.
With the right Cryptek lurking, my Warriors can benefit from a welcome 5+ invulnerable. Marines cannot.
Necron anti-tank tends to have flat damage, or be D3+3. Marines, not so much. Eradicators (melts dudes, I think that’s the right name) can, but don’t have the range nor resilience my toys enjoy.
In short? You can’t really compare two units in a vacuum, especially in modern 40K where a large chunk of any winning strategy is the cunning application of buff bubbles and stratagems.
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