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Why did they change Weapon Skill to be a flat value no matter who you fight?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Hacking Interventor





Whooch wrote:
Thank you all for the responses. This is great that I can do this. Put some personal aspiration and character into the hobby and game. I really thank you for taking the time to educate a newbie like my self.
Take care


I just want to take a moment to point out that the OP had their question answered and that this message is very sweet. Good luck to you, @Whooch, however the game shakes out for you!


On the current thread of the conversation: What I miss is not so much WS but I, which, while not perfect, seems to me to have been a better system than only having Fight First/Last, which as handled is a Gordian knot in the pasta of the 9th-ed rules.
Made in us
Hacking Interventor





 techsoldaten wrote:
Might help this thread if people arguing about immunity to small arms fire would identify whether or not they ever served in the military.

I have a feeling the disconnect owes to whether or not someone has seen what an automatic weapon does to armor IRL. Which is absolutely nothing.


I find it entirely believable that small ballistic weaponry wouldn't do a damn thing. I haven't been in the military but I have handled guns, and we had a metal spinner target that was essentially an inch-or-so thick cast iron plate that could just take a seemingly infinite number of hits from anything less heavily propelled than... I think it was .308 bolt-action rifle rounds that finally gouged the crap out of it? I may have that wrong, but presumably 40K armor could very easily be made that would just treat any such small arm with the same degree of total blasé.

But what about small energy weapons, even, say, the lasgun? Would massed fire heat a Russ' armor enough to melt it or bake the crew or make ammo explode or something in the timescale of game of 40K? Does the energy get absorbed, or does the armor have little mirrors baked into it or something?
Made in us
Hacking Interventor





 Blndmage wrote:
Real life doesn't matter!
This is a game about space monks in power armour shooting rocket bullets, sentient, sapient fungus beings that are a threat to the above rocket monks. There's a literal dimension of chaos that has Demons! Self repairing skeleton robots with pokeball star gods. Space Elves.

Current and historical military stuff is so out of its depth in ways we can't fathom. Lasguns may be, in relation to the other thing in the year 40,0000, a basic weapon, butas a comparison, look at the state of military stuff from 40,000yrs ago, image if those people saw our current tech, and that's just one planet of one race.


Oh, absolutely. These discussions and their outcomes are all fundamentally pointless, but so is, you know, playing the actual game. That doesn't mean that they can't be fun, interesting, or thought-provoking.
Made in us
Hacking Interventor





 techsoldaten wrote:


Another question to ask is the materials used to make the armor. Plasteel, I assume, would have greater density and less weight than steel.

The thing about lasguns... we kind of do know how they work. I'm an SPIE member, you might want to consider attending this virtual conference.

https://spie.org/conferences-and-exhibitions/defense--commercial-sensing/registration-x137693

...


Oh cool! Arright, I may have to take a peek when I get a good stretch of downtime at work. Lemme see if I understand what I'm reading in this post, though: A lasgun can pierce armor relatively easily but would need to move or slice the point of... let's call it "impact"... to do significant damage because otherwise you just put a hypodermic-sized cauterized hole in a person or thing? That would suggest that laser weapons should be better at piercing the denser armor of 40K than most ballistic weaponry.

The Hot-Shot Lasgun would be a better representation then - low strength but better chance to pierce armor. On which note I always thought Russes should have a damn 2+.
 
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