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Made in us
Discriminating Deathmark Assassin





Out of my Mind

Just a list I'm currently using for Open War Missions updated with the new points for the Reanimator. Don't know if there are any other point changes coming soon.

Necron Dynasty: Mephrit
95 PL, 8CP, 1,995pts

HQ
Overlord:Hand of the Phaeron, Relic: Voltaic Staff, Resurrection Orb, Warlord: Immortal Pride
Chronomancer: Entropic Lance Prismatic Obfuscatron, Dynastic Heirlooms: Veil of Darkness *Cryptothralls
Chronomancer: Entropic Lance *Cryptothralls
Royal Warden: Dynastic Heirlooms: Conduit of Stars (Mephrit)

Troops
10x Immortals: Gauss Blaster
20x Necron Warriors Gauss Reaper
20x Necron Warriors Gauss Reaper
20x Necron Warriors Gauss Reaper

Elites
Canoptek Reanimator
Canoptek Reanimator
Canoptek Reanimator

Fast Attack
5x Tomb BladesTwin Gauss Blaster, Shieldvanes
6x Canoptek Scarab Swarms Feeder Mandibles
6x Canoptek Scarab Swarms Feeder Mandibles

This list should be legal. Since I can't figure out how to get the 2 Chronos under 1 slot in Battlescribe I'm not entirely confident. Pretty successful so far. I didn't mind the Reanimators before, but now that they're down in points, I freed up the 100 points to mix it up a bit. I'd like to get 1-2 more and work them in to see how it goes now. I have really enjoyed having Deathmarks this edition, but with the Gauss Immortals filling the same role I'm going to try using just the one unit, this will allow me to try out Tomb Blades (when they arrive). I'm still relying on Scarabs as a crutch at this point, they're just super flexible while I try to re-learn the army and how it performs. So I'm not ready to drop them just yet.

Also looking forward to getting Flayed Ones in since I got my hands on 10 of the new ones.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ch
Irked Necron Immortal




Switzerland

solid first look.

get a dynastic advisor in battlescribe and make him chrono.

I'm not sold on reanimators

Not sure if Tomb Blades all need shieldvanes, you could save 10-15 points here
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 Manchild 1984 wrote:
get a dynastic advisor in battlescribe and make him chrono.

Thank You. That got the flag removed.
 Manchild 1984 wrote:
I'm not sold on reanimators
Not sure if Tomb Blades all need Shieldvanes, you could save 10-15 points here
Most Players aren't sold on the Reanimators. They are NOT the greatest, but they have done their job well enough. If my opponent goes first, they tend to get shot, and only after that does my opponent realize that they didn't pour any shots into the Warriors which are going to do the damage. My opponents have learned to leave them alone if they go first since I don't have any shielding up, and the stratagem can only get 1 beam up if I need it. Doing that has only put a target on that specific Reanimator, or more likely, my opponents just focus down the other Warrior units because of how the timing works.

If I go first, I get to Beam up the 3 Warrior squads, 2 of them getting the Chrono Protection. Playing aggressive as Mephrit on this list allows me to put more threats in my opponents face that the Reanimators become a less important target. My last few games, I've had 1-2 of them up at the end of the game. There is usually nothing for them to Beam by that point, but they're alive while my Warriors aren't, so they're staying in for now. I'd plan on eventually getting 2 more for fun. The other advantage I've enjoyed with them comes from them being in Mephrit. Their Atomiser beams are 15" range and AP -3 if within 7.5", and being Assault weapons, they'll keep up with the Warriors. Not a big boost, but not as restrictive as they are in other armies. The Drop to 80 points allows me to keep them with some points to flex around with.

The Shieldvanes are more of an afterthought. No, they don't need them and them, but there aren't enough points for Shadowlooms and freeing up the points won't get me another Tomb Blade. Running Mephrit makes Nebuloscopes a waste of points. There are only a handful of units in the game where ignoring a Cover save vs. -3 AP would even have an impact. Anything worth shooting with a high enough save will probably have an invul that would kick in. There is an incredible amount of pressure from this army that it would be even more rare where the Tomb Blades would be the ONLY unit in a position to do that. I still have the Solar Pulse Stratagem which would allow any of the Warrior units to also remove cover. I could get another Scarab base. I don't see it being that effective since right now they're just there to die if my opponent goes first.

I'm eager to get my Flayed Ones back on the table to see how they are in this edition. I currently only have 10 of the new ones, so I gotta wait till they get their own box released to field the full 20. Dropping the Reanimators and Shieldvanes puts me at 2k on the nose. That's all dependent on none of the other points changing in 2 weeks, if any other changes are coming.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ch
Irked Necron Immortal




Switzerland

Ah, so maybe trade 5 shieldvanes into 2-3 looms. keeps the lascannons away maybe.

100% looms seems to much.
   
 
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