I really like this! I'm curious if you have a proof reader/editor yet.
I took a quick look through the IDF (
IG) and noticed a few things, but only two big enough to bring to your attention here. The first and lesser of the two is that for the
Psychic, under
Unit Options it says that he can replace
2x CCW (Light) even though he is not listed as having those equipment in his base stats nor under
Weapons. This is most likely meant to say he can replace his Staff instead. A simple mistake with an easy fix.
The second and much more important problem is that on the
Super Heavy listing, the sponson options do not have the Laser Cannon that is on top of them listed as part of what you are purchasing, nor is it listed under
Weapons for the vehicle. I imagine this was simply overlooked when making the sheet as they are not quite as obvious when looking at pictures of the associated model, however it would be a problem when someone attempts to field one in play. Also, just so you know for when you take a look at pointing them, unlike the sponson they cap, the Laser Cannon turrets are technically fully rotational turrets. For obvious reasons however, their effective operational arc is somewhat less as they wouldn't shoot towards the hull of the tank. A more annoying mistake as you'll have to go over the points value of the sponson again and update the
Unit Options and
Weapons sheets.
Just a couple things I thought I'd point out. I'll let you know if I see any other issues of note when I look through the rest, but I like that you've brought back the Rough Riders and I hope to see Basilisk and Griffon equivalents show up as well. At first I thought that the Artillery Cannon upgrade (downgrade since it's actually negative points) for the Support vehicle was one of them, but it has neither the range and damage I would expect from an actual artillery gun like the Basilisk, nor the Indirect fire
Special rule I would expect from either of them. I mean, if a two man mortar has Indirect, then a Griffon Mortar and a Basilisk Cannon artillery definitely should.
Anyway, keep up the good work! I really like how this is looking so far and honestly think I might enjoy it more than current
40k.