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Batallion Detachment - Hive Fleet Adaptation - Bio-Metalic Cyst (+1 AP for Scything talons) - Metamorphic Regrowth (Regains 1 lost wound at start of my turn) 82pts - Tyranid Prime - BoneSwords - Devourer (Warlord) 180pts - Hive tyrant - Resonance Barb (Relic) - HVC- MRC - TS 132pts - 6x Tyranid Warriors - 2x Venom Canon - 2x Scything Talons on everyone except gun wielders with 1x Scything Talon 122pts - 6x Tyranid Warriors - 2x Barbed Strangler - 2x Scything Talons on everyone except gun wielders with 1x Scything Talon 122pts - 6x Tyranid Warriors - 2x Barbed Strangler - 2x Scything Talons on everyone except gun wielders with 1x Scything Talon 36pts - 3x Ripper Swarms 36pts - 3x Ripper Swarms 36pts - 3x Ripper Swarms 37pts - Lictor 37pts - Lictor 270pts - 6x Hive Guard - Impaler Cannon 230pts - Dimachaeron 275pts - Barbed Hierodule - Dermic Symbiosis 235pts - Scythed Hierodule - Dermic Symbiosis (-1CP) 170pts - Exocrine 2000pts - 11CP Resonance Barb: +1 to Psychic test, can cast and deny one extra time Hive Tyrant Spells: The Horror & Catalyst Dermic Symbiosis: 5++ and remaining wounds counts as double for wound chart HVC: Heavy Venom Cannon MRC: Monstrous Rending Claws TS: Toxin Sacs Not sure what secondaries I should take, I'm still not great with them. Do you guys have any recommendation? I'm using one of each of the nice Forgeworld beasty, with an exocrine and a Hive tyrant I feel that there is probably enough target saturation of gribblies to give regular TAC list a hard time. also this should avoid the opponent from having too many multiple damage shots to be aimed at the Warriors, Rippers or Lictors, leaving only anti infantry shot hopefully. Lots of cheap warriors (I'm so happy GW showed them a bit more love) with a Tyranid Prime to boost them, at 17pts each they really are very tough for their points. Three Rippers team and two Lictors for playing the objectives and backfield tying up, Dima and Scythed Hierodule running forward. Hive Tyrant would mostly stay to babysit the Exocrine and Hiveguards, Barbed hierodule can stick with them or move forward with the Dima and Scythed Hierodule. Warriors can either follow in the wreck that the forward force leaves to mop up remains or stick around the shooty base depending on what the opponent does. Everything has multiple wounds so can heal a wound per turn, most things have scything talons of some kind... do you guys think the Dima counts to get the extra ap with his scything sickle talons? ...What about the Lictors with their grasping talons? I kindof doubt the lictors would get it (although I really would want them to have it) but Dima seems likely to work as the name of his weapons does fully have scything talon inside it. Thoughts? Comment?
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