|
So basically after trying to get into the hobby 20 odd years ago im trying again. Working on a 2k list of tri wing Dark Angels to get a feel for them properly. Keeping Zeke in the list since he survived the Purge (ancient divorce). Looking for ideas on where to grow from here really so here is the current run:
HQ~
Ezekiel - w/ Mind Worm, Aversion, Mind Wipe (Warlord)
Chaplain on Bike - Master of Sanctity; w/ Mantra of Strength and Canticle of Hate ; Mace of Redemption (Relic)
Troops~
Assault Intercessors - 4+Sgt w/ PP
Assault Intercessors - 4+ Sgt w/ PP
Intercessor Squad - Bolt rifles, 4 + Sgt
Elites~
Bladeguard Ancient
Bladeguard Veteran Squad - 2 + Sgt
Deathwing Knights - 4 + Master w/ Watcher in the Dark
Judiciar
Ravenwing Apothecary - Chief Apothecary
Redemptor Drednought - w/ Macro Plasma, Onslaught Gatling, 2x Storm Bolters, Icarus Rocket Pod
Fast Attack~
Inceptor Squad - 2 + Sgt (Plasma Loadouts)
Outrider Squad
Outrider Squad
Heavy Support~
Eradicator Squad - 2 + Sgt (Heavy Meltas)
So things to point out I guess:
~ Dreadnought is fully magnetized, working on the same for the Inceptors Bolter arms.
~ I still have whats left fromt he RW command box and another unopened RW Command box, leaning towards making a Black Knight squad from them (or potentially a talonmaster and a smaller bike squad). I have 2 Invader ATVs (already magnetized). These are potential swaps in and around the outriders once i get more of a feel of it all. I am working on a RW list separately as i was gifted a fair number of outriders (already have a dozen) so i am not averse to considering other RW options to slide into my main list.
~ I have whats left from the DW Command box and a wrapped box of Assault terminators to play with, but im not sure where i feel yet between the knights and bladeguard. Figure i will either be adding to or replacing one of them. If i add im going to go more ranged, but if im replacing im not sure between ranged, balanced or melee. Objectives are all new to me and im sure thats going to factor in somewhere. As im not going heavy DW for now i dont figure ill need the DW Command type units so im figuring the same 5 bodies from my new box could be set up with magnets so i can potentially use all the melee, heavy and bolter type arms.
~ I have a resin printer. Mostly i have bought a few different DA upgrade option files like pauldrons for DA and some RW bits, a few heads and decal equivalents. But as i am a casual player i am not averse to using full proxies for some things (given availability issues) until i can get my hands on them properly.
This is all cobbled out of the Indomitus and Command Ed Boxes with the DA Combat Patrol thrown in. Any flat obvious tweaks to a starter list? Should i already consider swaping the eradicators for the ATVs w/ MMs? Think i should drop some elites like the BG Ancient or the Judiciar? Change my litanites or Psyker picks? And relics.... i dont know much about them. Currently have the Mace of Redemption on the biker chappy, is that overkill given my melee pressence? And i have 5 points left. I have a couple of stock Sgts i could upgrade one, or maybe free up some points overall and add another unit?
Its like being a new MtG player all of a sudden trying to get into the eternal formats. Helluva lotta choices and rules to learn. So im going to go look for some advice. And basically i know that yall know more than i do about this game and how to balance this all. So what kind of thoughts yall have for me on this mess?
|