Hey everyone! I'm returning to the game having played very little of 9th and have been trying to think of lists. The one I'm posting here is not meant for tournaments or anything like that, but I'd love to get some feedback to understand if my logic doesn't track.
The purpose of the list was generally just to make use of some of the big cool new models, but I don't know if using 3 completely different sets of dynastic codes for each detachment is a good idea or if I'm making a mistake by doing this. See notes after the list for my general plan/concept.
++ Supreme Command Detachment +2CP (Necrons) [23 PL, 17CP, 450pts] ++ + Configuration + Battle Size [12CP]: 3. Strike Force (101-200 Total
PL / 1001-2000 Points)
Detachment Command Cost [2CP] Dynasty Choice: Dynasty: Szarekhan
+ Primarch | Daemon Primarch | Supreme Commander + The Silent King [23 PL, 3CP, 450pts] . 2x Triarchal Menhir: 2x Annihilator Beam
++ Patrol Detachment -2CP (Necrons) [38 PL, -2CP, 705pts] ++ + Configuration + Detachment Command Cost [-2CP] Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Rad-Wreathed, Dynasty: <Custom>
+ HQ + Technomancer [4 PL, 80pts]: Canoptek Cloak
+ Troops + Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
+ Elites + C'tan Shard of the Void Dragon [18 PL, 350pts]: Power of the C'tan: Time's Arrow
Canoptek Spyders [4 PL, 70pts] . Canoptek Spyder: Fabricator Claw Array, Gloom Prism
+ Fast Attack + Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm: 4x Feeder Mandibles
Canoptek Scarab Swarms [4 PL, 60pts] . 4x Canoptek Scarab Swarm: 4x Feeder Mandibles
++ Patrol Detachment -2CP (Necrons) [42 PL, -2CP, 840pts] ++ + Configuration + Detachment Command Cost [-2CP] Dynasty Choice: Dynasty: Mephrit
+ HQ + Technomancer [5 PL, 105pts]: Arkana: Hypermaterial Ablator, Canoptek Cloak, Relic: Voltaic Staff
+ Troops + Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal
+ Elites + C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Antimatter Meteor
+ Heavy Support + Canoptek Doomstalker [7 PL, 140pts] Canoptek Doomstalker [7 PL, 140pts] ++ Total: [103 PL, 13CP, 1,995pts] ++ Created with
BattleScribe Army Concept: The Silent King is an amazing model and seems like he's generally just a powerhouse even if the list isn't 100% built around him. That being said, he would be basically escorted by the spyder (in the general area) the whole game for continued repairs on top of his normal regen. The
SK alone is the Szarekhan dynasty.
The two squads of immortals are used for objective control along with both technomancers and the doomstalkers. The stalkers will be positioned to always be in range to overwatch those squads and be repaired by the techno's while also allowing the technomancers to boost reanimation for the immortals. They are small squads, so the idea would be to hide/protect the immortals effectively long enough to score points.
For that same reason, the 2 Immortal squads would perform different functions, one to stay generally far back in my deployment zone camping the objective that would be in my area. These guys should remain mostly safe throughout the game as they'll either be in or near cover or simply out of
LOS and range of anything scary. They'll still be next to the techno and stalker.
The other squad of immortals will be pushing forward to a midfield or somewhat centered objective. These guys will be flanked by the Technomancer that has the Hypermaterial Ablater (free cover save from ranged attacks while they attempt to position themselves effectively) as well as the doomstalker.
A major note here is that one immortal squad and technomancer are Mephrit, while the other pair are custom dynasty: Relentlessly Expansionist + Rad-Wreathed. These are for the scarabs and immortals to gain board position early as well as knowing that even the immortals stand a very high chance of being put into combat. The immortals in the custom dynasty will push forward with the technomancer that's Mephrit. BOTH Doomstalkers are also Mephrit (this is the purpose of the dynasty choice).
The scarabs, NB, VD, and
SK and Spyder can all push forward up the board at varying paces/positioning based on need and deployment but make up the frontline and midline. The
SK and Spyder may hang back if needed based on potential for deepstrike or other backline threats but he will likely be positioned somewhere midfield.
My questions: Is it a mistake to use 3 separate dynasty choices like I have done here?
Is there a significant downside that I'm overlooking aside from the Command Protocols benefit?
Am I undervaluing the
CP benefit?
If anyone has any suggestions or strategic pointers on anything, please let me know as I'm very curious as to the list's merits/downsides.
edit: I realized I can spend 2
cp to add both a warlord trait and relic to the technomancers -- I'd likely add the veil of darkness to the 'bare' technomancer that sits in the deployment zone and add 'immortal pride' to the technomancer that moves forward, beefing up his tankiness and adding another layer of defense to the immortals he's escorting. This would leave me with 11CP to work with during the game.