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3rd Edition Guard Doctrines, Thoughts and Queries  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in nl
Dakka Veteran






I remember the Deep Strike one. That one was always taken and without a points cost, it will always be an autotake because it's just so useful to let command squads and the like actually do something with a ton of plasma. Even worse saves wouldn't really do anything because, come on, who needs armour saves when playing guard anyways?

Other than that, things like Close Order Drill always were a lot of fun and I used to take it. It however would only ever be used against enemies without blast weapons. It also didn't have a huge effect, so that could stay.

The ones costing points all ran into the issue that they were too expensive for what they actually got. But that's something you always have when things have to be in whole points to upgrade models like guardsmen.
 
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