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Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

hey everyone, i've been looking at the new drukhari, and they seem to have very good potential for tournaments, so i'm building this list for competitive setting. Any advice and suggestions are welcome.

Drukhari patrol (kabal of the black heart)
-hq- archon (huskblade, master upgrade) 85 (warlord: hatred eternal, relic: djin blade)
-hq- drazhar 135
-troop- kabalites (10, 2x shredder) 90
-troop- kabalites (5, blaster) 50
-troop- kabalites (5, blaster) 50
-elite- incubi (10) 160
-heavy- ravager (3x dark lance) 140
-heavy- ravager (3x dark lance) 140
-transport- raider (dark lance) 85
-transport- raider (dark lance) 85
-transport- raider (dark lance) 85
-transport- venom (2x splinter cannon) 85
-transport- venom (2x splinter cannon) 85

Drukhari patrol (cult of strife)
-hq- succubus (master upgrade) 75 (trait: blood dancer, relic: triptych whip, combat drug: adrenalight)
-troop- hekatrix bloodbrides (10, agoniser, blast pistol) 130 (combat drug: grave lotus)
-elite- mandrakes (5) 75
-elite- mandrakes (5) 75

Drukhari patrol (coven of the profets of flesh)
-hq- haemonculus 80 (trait: master regenesist, relic: helm of spite)
-troop- wracks (5, hexrifle) 45
-troop- wracks (5, hexrifle) 45
-elite- grotesques (5) 200

Total 2000 / 14cp

Secondaries: engage on all fronts, teleport homer, one optional (abhor the witch, thin their ranks, bring it down, assassinate, titan hunter)

Tactics; wracks and ravagers hold backfield objectives and shoot, wyches use webway stratagem, kabalites with blasters ride in venom to flanking objectives. The incubi and drazhar ride in raider #1, the grotesques and haemonculus in raider #2, and archon and ten kabalites in raider #3. Mandrakes deep strike in enemy deployment zone, performing actions and 'engage'.

Cp allocation (19 during the course of game);
- 2 for extra traits
- 2 for extra relic
- 3 for webway stratagem
- 2 for torturer's craft (reroll wounds for grotesques)
- 2 for sins writ large (reroll hits for grotesques)
- 2 for fight twice (for wyches)
- 2 for hyperstimm (for wyches)
- 2 for reroll wounds (for wyches, from charadon campaign book)
- 2 reserved for rerolls

So, what do you guys think of this? Should I split incubi in two units of 5? And should I swap the coven for custom one?

This message was edited 1 time. Last update was at 2021/03/29 12:38:04


Wh40k, necromunda, Mordheim 
   
Made in us
Shadowy Grot Kommittee Memba






I don't think Prophets is your best bet for that style of coven detachment, I think you want to go for Coven of 12.

You can swap the relic on your Haemonculus to the coven of 12's "I want my haemonculus to Kill Things Please" knife, since he's going to be popping out turn 2 and doing the stabby stabby and he's not going to be on the board turn 1 to block any critical psychic defenses being set up. Sins Writ Large is basically redundant with Torturer's Craft and you're not really using PoF for anything else. Also, that gives you the ability to go for Banners which I think your list is quite good to set up for, since you have the mandrakes hemming the opponent in and a bunch of stuff hanging out back board to keep deep strikers away from your flags. I also don't think you have to bother with a trait for the haemonculus, waste of a CP IMO if you're not fielding the haemie with a brick unit that will take fire turn 1.

I would split the incubi into 2x5, gets you one more sergeant in there, and lets you go after 2 targets.

Mathmatically precision blows outperforms blood dancer with the triptch whip.

Seems like a solid list setup for the current meta moment, I do think you need to consider what to do if you run into Death Guard specifically, as you are stacking a lot of D2 weapons into your turn 2 bombs. Having Drazar and a pair of trip lance ravagers may be enough, but definitely make it a priority to test run this list against a few competitive DG setups if you get the chance and just see how you fare.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey, thanks for the reply, the reason for profets was because their models have built-in transhuman (against S<7) and grotesques heal 1w per turn (even if haemonculus is lost). Their stratagem is bit too pricey, 2 cp for reroll hits, while 'prey on the weak' costs only 1cp. So I could swap them for custom one, I was thinking about -1dmg, to keep them tough.

The haemonculus is mostly a support character, the trait keeps grotesques in full health, and the relic is important against opponents psychic actions. The actions are really easy to cast, and so are easily denied.

If my opponent plays more defensive deployment, I can swap 'engage' and 'teleport' for 'prey the herd' and 'banners' respectivly.

You're probably right about incubi, i'll have to consider it more.
The succubus is tooled up to deal with hordes, and the hekatrix unit is another beatstick that takes on any tougher targets, mathematically, they can bring down a Knight with 6(!) Cp spent.

Wh40k, necromunda, Mordheim 
   
Made in us
Longtime Dakkanaut




I really feel like the PoF defensive line is a bit of a trap. Remember that with a Hammy supporting them, Wracks are going to be T5. Is getting a -1 to wound on them and the Grots from T6 and T7 weaponry worth the opportunity cost?
   
Made in us
Shadowy Grot Kommittee Memba






 Spreelock wrote:
Hey, thanks for the reply, the reason for profets was because their models have built-in transhuman (against S<7) and grotesques heal 1w per turn (even if haemonculus is lost). Their stratagem is bit too pricey, 2 cp for reroll hits, while 'prey on the weak' costs only 1cp. So I could swap them for custom one, I was thinking about -1dmg, to keep them tough.

The haemonculus is mostly a support character, the trait keeps grotesques in full health, and the relic is important against opponents psychic actions. The actions are really easy to cast, and so are easily denied.

If my opponent plays more defensive deployment, I can swap 'engage' and 'teleport' for 'prey the herd' and 'banners' respectivly.

You're probably right about incubi, i'll have to consider it more.
The succubus is tooled up to deal with hordes, and the hekatrix unit is another beatstick that takes on any tougher targets, mathematically, they can bring down a Knight with 6(!) Cp spent.


I'll be honest, I think if an opponent has enough left to give you a game turn 2/turn 3 after the grots have hopped out, they're going to kill them. That's why I'd prioritize maximising the damage they can do by making them AP-3 and giving the haemonculus the choppy relic. You could use Artists to give them -1 damage, which would be good as they are among the only things in your list outside of transports that would care about anti-elite AP-2 firepower, I definitely think Artists would be better than Prophets the way you want to use your dudes.

Relic-wise if you go Artists I'd swap the Helm of Spite for the Animus Vitae. In effect, if you do your big charge turn 2, the Vitae amounts to an army-wide +1 to hit in melee combat: that's the exact kind of a relic this list wants to be bringing to the table. I don't think the helm is necessarily a bad relic, I just think it HAS to be on the table turn 1 in order to be worthwhile.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Well, the profets stratagem is full reroll to hit, which is better than +1 to hit. The Helm of spite is most likely out of range to deny on turn one, but it can seriously disrupt opponents plans for psychic actions. The animus vitae seems just plain bad; it's a one-shot grenade with 6" range. The haemonculus have 2+ bs, but even with cp reroll there's chance to miss it.

Wh40k, necromunda, Mordheim 
   
Made in us
Fixture of Dakka





Los Angeles

DisCans versus Dark Lances

Did something swing in 9e that I missed?

Aren't DisCans still the better gun?

Spreelock,
Or are you going DL heavy on the boats because you don't have Scourges to field blasters**? Unless I'm wrong, and easily I could be as the book only dropped last weekend, this looks like a 6e or 5e anti-tank load out, with Lances on all raider/rav platforms. I mean, it might work again, but remembering how it used to operate, will it be viable in 9e?

I dunno if Dark Elves *have* any better anti-Tank than this.


**RIP Haywires

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey, thanks for the reply, disintegrator cannon is still a good weapon, more suited against meq. But in this list, the dark lances are mainly for damage output, against tough targets such as Knights or mortarion. I dont know how drukhari fared in earlier edition, and the 9th is still fairly new. I was planning to use scourges with blasters, but points were really tight, and ravagers do double duty; holding backfield objectives and providing 'engage' while shooting.

Wh40k, necromunda, Mordheim 
   
Made in us
Shadowy Grot Kommittee Memba






 Spreelock wrote:
Well, the profets stratagem is full reroll to hit, which is better than +1 to hit. The Helm of spite is most likely out of range to deny on turn one, but it can seriously disrupt opponents plans for psychic actions. The animus vitae seems just plain bad; it's a one-shot grenade with 6" range. The haemonculus have 2+ bs, but even with cp reroll there's chance to miss it.


The animus vitae does have a 1/36 chance to miss, but it is essentially army-wide +1 to hit in melee turn 2.

It is possible to deny a psychic action in concept turn 2, but I have never had an opponeny attempt a psychic action, and I would consider army wide +1 to hit to be slightly better with your list setup.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

All of the fighting units already hit on 2+, except grotesques, which can use the stratagem to get full reroll to hit. If I'd bring more wychcult units with ws3+, the animus vitae could be useful, but I dont think it's necessary in this list.

Wh40k, necromunda, Mordheim 
   
Made in us
Shadowy Grot Kommittee Memba






 Spreelock wrote:
All of the fighting units already hit on 2+, except grotesques, which can use the stratagem to get full reroll to hit. If I'd bring more wychcult units with ws3+, the animus vitae could be useful, but I dont think it's necessary in this list.


That is true, a lot of your fighting units are the archon, drazar and incubi, who are 2+ base now.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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