Switch Theme:

[2000] - Necrons - Immortal Silver Tide  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Sinister Chaos Marine




Got bored of playing TSK + Warriors so giving TSK + Immortals a shot. Anrakyr is there for a big +1A bubble, cryptothralls for Scramblers/objectives and the Praetorians to beat down MEQs.


++ Battalion Detachment -3CP (Necrons) [76 PL, 9CP, 1,550pts] ++

+ Configuration +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost [-3CP]

Dynasty Choice: Dynasty: Novokh

+ No Force Org Slot +

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ +

Anrakyr the Traveller [7 PL, 140pts]

Chronomancer [4 PL, 80pts]: Entropic Lance, Relic: Veil of Darkness

Chronomancer [5 PL, 95pts]: Arkana: Cryptogeometric Adjuster, Entropic Lance

+ Troops +

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal

+ Elites +

Cryptothralls [2 PL, 40pts]
. 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

Lychguard [14 PL, 280pts]: 10x Lychguard
. Hyperphase Sword and Dispersion Shield

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

Triarch Praetorians [12 PL, 250pts]: Rod of Covenant, 10x Triarch Praetorian

++ Supreme Command Detachment +3CP (Necrons) [23 PL, 6CP, 450pts] ++

+ Configuration +

Detachment Command Cost [3CP]

Dynasty Choice: Dynasty: Szarekhan

+ Primarch | Daemon Primarch | Supreme Commander +

The Silent King [23 PL, 3CP, 450pts]
. 2x Triarchal Menhir: 2x Annihilator Beam

++ Total: [99 PL, 15CP, 2,000pts] ++

Created with BattleScribe
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Cryptothralls are point fillers but not useful units for a competitive army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Sinister Chaos Marine




Why do you think that? I've had great success running 2x2 Cryptothralls in all my Necron games so far; they have a small enough footprint to be obscured for most of the game, make a very easy Deploy Scramblers with one unit in SR, and hold backfield objectives well.

On top of that, opponents very rarely target Cryptothralls with Silent Kings and blobs with Chronomancer buffs running around being scary.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Cryptothralls can perform actions and hang back in the backfield.
Not a unit in my book.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Fresh-Faced New User




I’ve been piecing together pretty much the exact same list. What I’m beginning to wonder is if the 5+ invuln is worth investing in. With the praetorians and the lychguard I think technos are better, I’m pushing a void dragon for antitank and some scarabs around instead. I do like the counter punch you have in the two close combat squads, as well as the additional T5 spam it represents. I’m also trying Illuminor and he’s proven handy, and I’ve found Royal Wardens help this list castle a lot with Anrakyr/King and gives you the opportunity to veil out units that have been buffed as well. Maybe the Cryptothralls could be bundled into something else just to try a different attack vector. I’ve found playing for board control with Necrons is getting a little stale and H-t-H and speed being where it’s at, having a mechanism to get out of the way with a few things is more important than ever for late game scoring or trying to maintain things like engage on all fronts or awaken machines, even deploy scramblers for that matter. Being able to go a bit deeper and provide more aggro in your opponents’ deployment. Skorpekh’s are a good look with the Chronomancers, using the invuln better and also able to pull fire away from your base allowing it to score and pick apart the enemies objsec at the same time. Also I’m finding good mileage with Res orbs and reanimators with the Anrakyr/SK mix in general.

One question I have is: does the Supreme Command Detachment +3 Silent Kings +3 Battalion -3 make this start at 15 CP?

This is my current list, very similar premise:

Supreme Command:
Silent King

Novokh Battalion:
Anrakyr the Traveller
Illuminor Szeras
Royal Warden w/ Veil of Darkness

10 Immortals
10 Immortals
10 Immortals

Canoptek Reanimator
2 x Cryptothralls

5 Scarabs
5 Scarabs
3 Scarabs

The Void Dragon

The veil isn’t really an attack thing as much as a defence thing. If I have a S5 squad or BS 2+ Squad I’ll normally try and take a forward objective in tandem with the scarabs and C’tan at some point. Right now I feel like I don’t have the staying power I need for 4+ turn games and I think your list actually answers a lot of those questions


Automatically Appended Next Post:
Runt Nosher wrote:
I’ve been piecing together pretty much the exact same list core. What I’m beginning to wonder is if the 5+ invuln is worth investing in. With the praetorians and the lychguard I think technos are better, I’m pushing a void dragon for antitank and some scarabs around instead. I do like the counter punch you have in the two close combat squads, as well as the additional T5 spam it represents. I’m also trying Illuminor and he’s proven handy, and I’ve found Royal Wardens help this list castle a lot with Anrakyr/King and gives you the opportunity to veil out units that have been buffed as well. Maybe the Cryptothralls could be bundled into something else just to try a different attack vector. I’ve found playing for board control with Necrons is getting a little stale and H-t-H and speed being where it’s at, having a mechanism to get out of the way with a few things is more important than ever for late game scoring or trying to maintain things like engage on all fronts or awaken machines, even deploy scramblers for that matter. Being able to go a bit deeper and provide more aggro in your opponents’ deployment. Skorpekh’s are a good look with the Chronomancers, using the invuln better and also able to pull fire away from your base allowing it to score and pick apart the enemies objsec at the same time. Also I’m finding good mileage with Res orbs and reanimators with the Anrakyr/SK mix in general.

One question I have is: does the Supreme Command Detachment +3 Silent Kings +3 Battalion -3 make this start at 15 CP?

This is my current list, very similar premise:

Supreme Command:
Silent King

Novokh Battalion:
Anrakyr the Traveller
Illuminor Szeras
Royal Warden w/ Veil of Darkness

10 Immortals
10 Immortals
10 Immortals

Canoptek Reanimator
2 x Cryptothralls

5 Scarabs
5 Scarabs
3 Scarabs

The Void Dragon

The veil isn’t really an attack thing as much as a defence thing. If I have a S5 squad or BS 2+ Squad I’ll normally try and take a forward objective in tandem with the scarabs and C’tan at some point. Right now I feel like I don’t have the staying power I need for 4+ turn games and I think your list actually answers a lot of those questions



Automatically Appended Next Post:
Runt Nosher wrote:
I’ve been piecing together pretty much the exact same list. What I’m beginning to wonder is if the 5+ invuln is worth investing in. With the praetorians and the lychguard I think technos are better, I’m pushing a void dragon for antitank and some scarabs around instead. I do like the counter punch you have in the two close combat squads, as well as the additional T5 spam it represents. I’m also trying Illuminor and he’s proven handy, and I’ve found Royal Wardens help this list castle a lot with Anrakyr/King and gives you the opportunity to veil out units that have been buffed as well. Maybe the Cryptothralls could be bundled into something else just to try a different attack vector. I’ve found playing for board control with Necrons is getting a little stale and H-t-H and speed being where it’s at, having a mechanism to get out of the way with a few things is more important than ever for late game scoring or trying to maintain things like engage on all fronts or awaken machines, even deploy scramblers for that matter. Being able to go a bit deeper and provide more aggro in your opponents’ deployment. Skorpekh’s are a good look with the Chronomancers, using the invuln better and also able to pull fire away from your base allowing it to score and pick apart the enemies objsec at the same time. Also I’m finding good mileage with Res orbs and reanimators with the Anrakyr/SK mix in general.

One question I have is: does the Supreme Command Detachment +3 Silent Kings +3 Battalion -3 make this start at 15 CP?

This is my current list, very similar premise:

Supreme Command:
Silent King

Novokh Battalion:
Anrakyr the Traveller
Illuminor Szeras
Royal Warden w/ Veil of Darkness

10 Immortals
10 Immortals
10 Immortals

Canoptek Reanimator
2 x Cryptothralls

5 Scarabs
5 Scarabs
3 Scarabs

The Void Dragon

The veil isn’t really an attack thing as much as a defence thing. If I have a S5 squad or BS 2+ Squad I’ll normally try and take a forward objective in tandem with the scarabs and C’tan at some point. Right now I feel like I don’t have the staying power I need for 4+ turn games and I think your list actually answers a lot of those questions


Automatically Appended Next Post:
Runt Nosher wrote:
I’ve been piecing together pretty much the exact same list core. What I’m beginning to wonder is if the 5+ invuln is worth investing in. With the praetorians and the lychguard I think technos are better, I’m pushing a void dragon for antitank and some scarabs around instead. I do like the counter punch you have in the two close combat squads, as well as the additional T5 spam it represents. I’m also trying Illuminor and he’s proven handy, and I’ve found Royal Wardens help this list castle a lot with Anrakyr/King and gives you the opportunity to veil out units that have been buffed as well. Maybe the Cryptothralls could be bundled into something else just to try a different attack vector. I’ve found playing for board control with Necrons is getting a little stale and H-t-H and speed being where it’s at, having a mechanism to get out of the way with a few things is more important than ever for late game scoring or trying to maintain things like engage on all fronts or awaken machines, even deploy scramblers for that matter. Being able to go a bit deeper and provide more aggro in your opponents’ deployment. Skorpekh’s are a good look with the Chronomancers, using the invuln better and also able to pull fire away from your base allowing it to score and pick apart the enemies objsec at the same time. Also I’m finding good mileage with Res orbs and reanimators with the Anrakyr/SK mix in general.

One question I have is: does the Supreme Command Detachment +3 Silent Kings +3 Battalion -3 make this start at 15 CP?

This is my current list, very similar premise:

Supreme Command:
Silent King

Novokh Battalion:
Anrakyr the Traveller
Illuminor Szeras
Royal Warden w/ Veil of Darkness

10 Immortals
10 Immortals
10 Immortals

Canoptek Reanimator
2 x Cryptothralls

5 Scarabs
5 Scarabs
3 Scarabs

The Void Dragon

The veil isn’t really an attack thing as much as a defence thing. If I have a S5 squad or BS 2+ Squad I’ll normally try and take a forward objective in tandem with the scarabs and C’tan at some point. Right now I feel like I don’t have the staying power I need for 4+ turn games and I think your list actually answers a lot of those questions

This message was edited 6 times. Last update was at 2021/04/01 04:37:37


 
   
Made in gb
Sinister Chaos Marine




That's an interesting take on an Immortal-heavy list; I was having the same dilemma about the Chronomancers. You need to be facing AP-3 or better for the Chronos to have an impact unlike with Warriors.

In answer to your question, yes, you'd start with 15CP.

Skorpekhs and the Void Dragon don't synergise as well with lists like this; TSK gives the best returns when the army is predominantly core, so Lychguard fulfill a similar role to Skorpekhs but better (however lacking mobility).

Szeras is also an interesting pick but the chance of getting a poor buff isn't something I'd want to risk 160 points and an HQ slot on.
   
Made in gb
Sinister Chaos Marine




Updated list:

HQs:
- TSK
- Anrakyr
- Royal Warden (Veil of Darkness)
- Technomancer (Canoptek Cloak, Hypermaterial Ablator, Voltaic Staff)

Troops:
- 3x10 Immortals (Gauss)

Elites:
- 2x2 Cryptothralls
- 2x10 Lychguard (Hyperphase Sword and Dispersion Shield)

Fast Attack:
- 5 Scarabs

Going heavy on the Lychguard and replacing the Chronomancers with an Ablator Techno - 2+ save for Immortals in the open, and resurrecting one Immortal/Lychguard per turn.
   
Made in us
Omnipotent Necron Overlord






I would drop the pretorians and at least 1 unit of cryptos. Flat 2 damage is just trash right now. Take more immortals or tomb blades IMO. Also - consider some tesla. AP has the tendency to be useless sometimes and tesla has better effective range and damage in the early turns.

This message was edited 1 time. Last update was at 2021/04/08 16:21:07


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
Forum Index » 40K Army Lists
Go to: