Wyldhunt wrote:Thanks for sharing your work. After skimming through it, I feel like I might be missing some context. Several rules don't seem to function in 9th edition, but other rules/statlines make me think it must be intended for use in 9th. Some things that jumped out at me:
* This is a minor thing, but why aren't aeronautica units allowed? Chaos has its own flyers and whatnot.
* You give some units the option to swap autoguns out for lasguns. Are those not still mechanically identical? Is this basically a fluff/modeling thing?
* The marks seem to basically be treated as this codex's version of chapter tactics, but the usefulness of these varies wildly. Am I missing a points cost somewhere that makes some of these way more expensive than others? +1 Toughness is pretty useful on everything in the army. +1 Attacks is mostly only useful for units that want to be in melee in the first place. +1 Leadership is really terrible compared to all the others.
*I'm not sure how the other marks are meant to function. The Mark of Tzeentch seems to be a 4+ invul save, but you've phrased it in such a way as to prevent some units from benefitting from it? Are you just trying to prevent vehicles from benefitting from it? The undivided mark creates a little bookkeeping, probably works better as a stratagem, and is similar to the +1 Attacks for Khorne. Assuming that "+1 to shooting" means +1 to the to-hit rolls of ranged attacks in the shooting phase.
* Covenant of Chaos on the psyker unit is confusing. You say they get +1 strength every time they fight, but then you also put in qualifiers for if they charged, were charged, etc. I'm guessing your intention was to give them +1 strength on turns that they charge/getcharged/get heroically intervened into? Also, "until the fight is resolved," doesn't quite make sense from a strict rules terminology perspective. You probably want to say something like, "in the fight phase," or "until the end of the phase."
* Your stratagem formatting is a little confusing. They seem to be intended to be similar to requisition stratagems. Does Armoured Traitor Regiment give a tank ace upgrade and leadership aura to a single tank? A tank ace to one tank and the aura to all tanks? Feels like you wanted this to be a chapter tactic instead of a stratagem?
* Similarly, how does Brutal Enforcement work? Do you use it when mustering your army? During deployment? And it's 1CP to impact all aspiring champions army-wide?
* Agree with vict about Chaotic Sorceries. Points adjustments like this can get tricky. And 1
CP for a 6 point discount per rogue psyker coven members seems like it could stack up fast. I assume. You don't seem to have given that unit a squad size, but I'm assuming each one can have at least 10 guys based on their special rules.
*Grenadier Units is pretty wonky. It's a stratagem that also costs points? And wearing carapace armor gives the model more Toughness than a sentinel? Is this meant to represent some sort of obliterator-esque mutation? Or is it a typo of some sort? I'm not really sure what you were trying to do here. Were you trying to make something similar to the trueborn/bloodbride upgrades from the drukhari book? If this is meant to be a hyper-mutated unit with toughness in excess of a gravis armor marine, then it should probably be a unique unit entry. If you're trying to make an upgraded version of a troop unit, tone down the benefits, probably ditch the points cost, and frame it similarly to other upgraded units like the veteran intercessor upgrade. Or again, you could probably just make a datasheet for guarsmen with 4+ armor saves and grenade launchers if that's what you're going for.
* The warlord traits have a lot of issues including, in some cases, straight up not working in 9th edition.
* Fanatical Convert is a little wonky because abilities that impact victory points can have varying levels of effect depending on what kind of mission you're playing. Consider turning this into a secondary objective instead of a warlord trait. You could probably also game this by taking a bunch of shrimpy
MSU units and intentionally getting them killed.
* Iron-fisted Tyrant: "regroup" isn't a thing in 9th edition.
* Prophet of Doom: Reserve rolls aren't a thing in 9th edition.
* Artisan of Death: Not sure what you were going for with this one. "Engaged in combat," technically isn't a thing. Assuming you meant they're in engagement range, then I'm not sure when you'd want to trade all of your model's attacks for a single hit that has a 50/50 chance to wound a T3 model and then might not get through an armor save. I'm guessing a lot of this section was copied over from an older document and not revised?
* Blasphemous Iconoclast: What does "shoot through cover" mean?
* Soul-Scarred Terror: Isn't this functionally just a -1 to hit modifier? Or is this left over from when
WS was an integer instead of an X+ value?
* You have "armies of tzeentch" listed twice. Based on the units and the purple font, pretty sure you forgot to change "Tzeentch" to "Slaanesh" after copy/pasting. ;D
Hope that didn't come across as overly negative. Good luck in your homebrewing endeavors!