SemperMortis wrote:FezzikDaBullgryn wrote:Each of the two games I have ever played against his orks with his new rules, I had to really not screw up. It's a very important choice, do you focus on the wagons full of other big bads, or the big bad charging up the middle who can go full Hulk smash on your entire army if he gets in. I chose to avoid him both times, but mainely because the player controlling Ghaz had no idea how to grab objectives and was just trying to win by killing me off. He is a really scary model though. Like Abadon or Morty. I'd much rather spend 6
CP and transform him into a group of 3 weirdvane Psykers.
How is Ghaz hulk smashing your entire army? He gets 5 attacks, against big vehicles, and units/characters without invuln saves he does work but anything else hes going to have a hard time getting through.
If Ghaz came out now he would reduce or simply ignore invuls like belakor, but sadly he came out at a time when the power curve was a lot lower. Very curious to see what our next codex (hopefully before orktober) will give him.
As he is now, he is quite bad, and as you just fits in a slew list (which is going out
IMHO with drukari infantry coming in hot)