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Made in gb
Stealthy Space Wolves Scout






Hey guys, I was just wondering if anyone had used these before? Are they good or not worth it?
   
Made in gb
Guardsman with Flashlight




Lancaster, UK

I never bought one of the FW models unfortunately, though I did use the rules to inspire a super-big orky conversion based on a baneblade chassis with a landraider mounted on top :p.

Alas, with Covid etc., plus relocating to the other side of the country, I've not actually had a chance to test it out on the battlefield yet...

Author, academic and all-round book geek. Check out my website: www.mjryder.net 
   
Made in us
Shadowy Grot Kommittee Memba






I would actually say Kill Tanks are probably a deceptively good unit, the main problem with them is that LOW slot, but 24w, T8, easy to give an invuln save, and has Ramshackle - that's a fantastic unit to give the current melta meta a headache. Firepower isn't amazing but take it in a bad moonz list and it can always double shoot. Gigashoota > Busta tho I don't like needing to be within 18" to really do my stuff.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Insect-Infested Nurgle Chaos Lord





In My Lab

 the_scotsman wrote:
I would actually say Kill Tanks are probably a deceptively good unit, the main problem with them is that LOW slot, but 24w, T8, easy to give an invuln save, and has Ramshackle - that's a fantastic unit to give the current melta meta a headache. Firepower isn't amazing but take it in a bad moonz list and it can always double shoot. Gigashoota > Busta tho I don't like needing to be within 18" to really do my stuff.
Isn't that Strat Infantry only?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Shadowy Grot Kommittee Memba






 JNAProductions wrote:
 the_scotsman wrote:
I would actually say Kill Tanks are probably a deceptively good unit, the main problem with them is that LOW slot, but 24w, T8, easy to give an invuln save, and has Ramshackle - that's a fantastic unit to give the current melta meta a headache. Firepower isn't amazing but take it in a bad moonz list and it can always double shoot. Gigashoota > Busta tho I don't like needing to be within 18" to really do my stuff.
Isn't that Strat Infantry only?


Yeah, i always forget that since I don't play Bad Moonz. Regardless, rr1s to hit would be nice for them.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Space Marine Scout with Sniper Rifle




 the_scotsman wrote:
 JNAProductions wrote:
 the_scotsman wrote:
I would actually say Kill Tanks are probably a deceptively good unit, the main problem with them is that LOW slot, but 24w, T8, easy to give an invuln save, and has Ramshackle - that's a fantastic unit to give the current melta meta a headache. Firepower isn't amazing but take it in a bad moonz list and it can always double shoot. Gigashoota > Busta tho I don't like needing to be within 18" to really do my stuff.
Isn't that Strat Infantry only?


Yeah, i always forget that since I don't play Bad Moonz. Regardless, rr1s to hit would be nice for them.


Worth mentioning super heavy auxiliary detachments don't get subfaction rules - you'd need to bring 3 in a standard super heavy detachment to benefit from bad moonz.

9000+
8000+
7000+
(Custodes) 4000+
 Purifier wrote:
Option 5, what's the point of fixing a chair in a burning house?
 
   
Made in us
Lead-Footed Trukkboy Driver





 the_scotsman wrote:
I would actually say Kill Tanks are probably a deceptively good unit, the main problem with them is that LOW slot, but 24w, T8, easy to give an invuln save, and has Ramshackle - that's a fantastic unit to give the current melta meta a headache. Firepower isn't amazing but take it in a bad moonz list and it can always double shoot. Gigashoota > Busta tho I don't like needing to be within 18" to really do my stuff.

I don't understand this take:

Gigashoota is 30, str. 6, ap -2, 1 damage shots at range 48"
Bursta is 3 D6, str 10, ap -3, 3 damage shots at 36"

Both get the +1 to hit at half range. So, the giga only has a 6" advantage at half. Orks have plenty, plenty of medium strength, 1 damage shots. I can see if you are taking 3 kill tanks, you'd definitely want one of them to be armed with the Gigashoota, since the points cost would mean you aren't taking as many other anti-chaff units. To each their own I suppose.

To the OP, the reason the kill tanks are popular now is because their point cost. The bursta clocks in at just over 2x the points of a battlewagon with a deff rolla, while the Giga armed kill tank is a whopping 50 points less or 2x the points of a bare bones battlewagon. Add in the fact that they can transport 12 models and have 8 close combat attacks at strenght 9, ap-1 3 damage, they are reasonably dangerous in both the shooting phase and close combat phase. Plus, they are 24 wounds, toughness 8, with a 3+ save. Even if you take 3 with the bursta cannon, you are still looking at less than 1k points, leaving you plenty of points to take scoring units.

TLDR - Deadly in shooting and close combat, tough, can transport, and economically priced (points wise)

Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love 
   
 
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