TBF morganfreeman has brought it on the point.
That said , i don't think that vraks was the highpoint, atleast not vraks 7th edition. But then again 7th edition formations should've not been applicable for R&H especially since they were intended for chaos marines.....
However, just to facilitate his point, the R&H Troop department had 3 options, yet it allowed you to represent Death brigades form the bloodpact to Mutant rebellions and everything inbetween. That alone got done via the Archdemagogue. The baseline adaptability of units not even included but for simplicities sake this is just what your Leader Unlocks / could unlock in a handy Table.
Say you wanted Inbred Hilbilly Mutants of tzeentch? Good, Archdemagogue Devotion is of course the mutant overlord. Covenant is tzeentch. Atleast 2 Squads of mutants, fine then you can add in all the little spawn gribblies you want. Maybee some big lads. Never has there been more chaos spawn on the field, and unlike
CSM spawn, R&H spawn is good.
Maybee that's not your style, maybee you prefer a regiment of turncoats? Good: Bloody-handed reaver it is, Not even a Covenant required. Upgrade renegade infantry with Flakk armour and Militia training and you have a less disciplined than guard but more than normal rabble List, with access to some really mean inner circle elites, time to become the very best and meanest mercenary company with questionable moral code that there is in
40k.
Not your thing? Want to represent the endless hordes off a Nurgle Hive rebblion? Master of the horde some plague zombies, 0 upgrades beyond the covenant on the Militia and a happy go lucky attitude. There you go.
What, you like Machines more? Heretek Magus, gain access to decimators and Defieler, "improve" your infantry... Wait techno zombies too hordy? Not to worry full plate death servitors are easily modifyable out of Veterans and Disciples..
Professional Revolutionary: Go ahead, Arch-revolutionary and a whole slew of "volunteers" with enforcer oversight will make your mainline basically never run.
And that are just the things you can facilitate with the warlord choice. Basically all options within the book are adaptable to your liking already.
Heck you can in essence even skip the more overtly chaotic stuff and have a rogue
IG regiment or PDF.
Automatically Appended Next Post: A.T. wrote:
morganfreeman wrote:Your squads were absolute garbage at the onset, but they were cheap garbage / one where you could fire artillery (earthshakers + medusa) into friendly combats was hilarious / template weapons remain on the field as dangerous terrain for the next turn.
And they could all be run in combination - a valid
troops choice for R&H was 144pts for 28 wounds, toughness 7, firing 16 barrages per turn(into combat if they wanted) at S4 with pinning tests at -1 and creating dangerous terrain. Screened by 3 point rabble and squadrons of 20pt heavy flamer sentinels.
Could also get a renegade-enhanced khorne knight with 4++ in all directions and in close combat, along with five strength D+1 attacks... which cost an arm and a leg but was a hell of a thing.
Even more expensive than krieg to collect though.
Vraks was nonsense though in that regard. They should've not allowed for purge formation to be usefull for R&H