AduroT wrote:The main different with Initiative in
AoS is your Charging units don’t get that Always Strike First bit, just pick first if it’s your turn and alternate. Off hand I don’t know of any Always Strike First or Always Strike Last rules, but I would not be at all surprised if some exist.
Lots of units that attack at the start of combat phase or at the end of combat phase.
These
btw result in interesting interaction where unit like daemon prince or whole idoneth army on certain turn attacks at the start of combat phase gets somebody into them DURING combat phase(by pile ins). They can't actually attack at all.
Particularly funny when you have ability that allows you to do 6" pile in if you are within 6". You can move 3.1" from daemon prince, start of combat phase daemon prince attacks, then you pile in and attack and daemon prince is not hitting back.
Which makes theoretical nasty unit that has native "always strikes at the end of combat phase" which would normally be nerf but if you can combine it with pile in 6" if you are within 6"...basically opponent's army does melee and THEN you pile in and attack safe.
In
AOS there's 3 steps. Start of combat, combat phase, end of combat phase. Normally you strike at combat phase but some rules put you hit on other 2. You only strike on that stage. Both players alternative during each 3 steps starting with player whose turn is.
Charging itself doesn't give ANY bonus to the ordering except some specific units like Sigvald that attacks at the start of combat phase if he charges.
Also if you have unit that strikes start of combat phase and opponent doesn't then on your turn you attack with that and then you go to normal combat phase and you then get to attack with another unit.
40k isn't actually THAT different but it just gives each charging unit "always strike first". Plus the first "non-strike first" goes to opponent whose turn it isn't.