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Made in us
Dakka Veteran





Basic idea is to use strategems, deployment abilities of special units, and mobility advantage of the eldar vehicles to rapidly shift the army from being lined up against the enemy force, to FORCING one side of the game board . "Crossing the T" like in naval combat so half the enemy force cannot really maneuver or shoot effectively against my full army, which will be concentrating all firepower on 1/2 of their force from the side.

HQ

Farseer skyrunner doom/executioner
Warlock skyrunner Protect Jinx/ Crushing Orb

Dire Avengers x5
Dire Avengers x5
Dire Avengers x5

Shadow Spectres x5
Shadow Spectres x5

Windriders x3
Windriders x3
Windriders x3

Hemlock wraithfighter x2

Wave Serpent - spirit stones - vectored engines - twin bright lance x 3


I havent organized this into detachments or anything since I am pretty new to the game and dont play much so I would have to figure out that part. But the games I play are kind of just grab 2k worth of whatever and have a game, dont really worry about the exact organizational stuff at this point.

Idea is flood one of their flanks with units, annihilate any screening units on that side, and target the important characters. With Jinx and Doom is is very easy to wipe out high value units/vehicles since you can concentrate tons of shots onto that unit until it dies.

Between scatter lasers and prism rifles, wiping out large numbers of screening units is not that difficult. Wave serpents would act as a blocking unit, dire avengers hold objectives. Wraithfighters also have smite/auto hitting D-scythes, and theres a good amount of mortal wound damage that you can let off between all the psychic powers and serpent shields going off.

Is this just not enough bodies? How should I structure this into detachments (not familiar with all that stuff) How would craftworld attributes work (Im thinking expert crafters)
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

I've never played an Eldar list like this but it certainly looks interesting. Please let us know how it goes.

For detachments everything you picked will fit into a single Battalion.

For Custom Craftworld Traits Expert Crafters is always a good option. Since you're leaning heavily into Psychic perhaps Children of the Prophecy would be a good 2nd to take with it.

For Psychic Powers don't forget you cannot cast the same named power twice, so for example if you gave your Warlock Jinx and also you're Hemlock Jinx only one of them can cast Jinx per turn.

Are you using exarchs with your Dire Avengers? If so, what Exarch power do you plan on taking with the DAs?

Shadow Spectre's are beautiful models, I've never seen them in person but have always wanted to try them. What's their primary target? Do you plan on using their negative leadership aura in conjuction with Hemlocks?

If you're concerned about not having enough troops to hold objectives perhaps consider replacing some Windriders with Shining Spears who are one of the better Eldar units at flipping objectives.

Be careful about putting too many points onto your Wave Serpent. They're sturdy vehicles but they're not invincible. Also you can only do 2x Bright Lances, your 3rd will either be a Shuriken Cannon or Twin-Shuriken Catapults.



   
Made in us
Dakka Veteran





That’s 3 wave serpents. They can absorb a ton of shots and block enemy movement pretty well. And their serpent shields add to mortal wounds pretty well.

I did not include avenger exarchs so far. Might be worth doing. What problems do you see this army running into? Maybe drop a wave serpent for spears to have nice counter charge unit.

The specters and hemlocks just help units lose troops when they break.


Automatically Appended Next Post:
Could maybe just use shuriken cannons on the wind riders and get exarchs with the points savings. Would save me 90 points.

This message was edited 1 time. Last update was at 2021/06/25 16:14:22


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

Oh my mistake, didn't realize you meant 3x Wave Serpents. They're a tough vehicle but antitank weapons are cheap nowadays so expect to see a lot of those on the enemy's board.

Typically I see people take shuriken cannons over scatter lasers since they usually aren't worth the extra points. For the DA Exarch the dual-shuriken catapults are usually a good choice. You can also consider the shimmer shield for durability while holding an objective.

Hard to say where the army will face problems, I've never run a jetbike Eldar list so it's out of my expertise. My guess would is your army would have a lot of difficulty if you face an opponent with speed and strong melee. That's why I'd recommend the Shining Spears.
   
Made in us
Dakka Veteran





I could drop a unit of wind riders and bring a unit of shining spears for counter-charging units. I think that would give me a powerful tool for reacting to those hard to kill melee units or deep striker units. That would give me more of a balance of close combat and ranged power. The original idea was to use wave serpents to block movement. I think the more terrain on the board the better this army will work as well.


Automatically Appended Next Post:
Another question for 9th edition stuff here.

So if this all fits in one battalion, would I have to assign 2 craftworld traits for the entire battalion to use?

Or can you mismatch which units get different traits

This message was edited 1 time. Last update was at 2021/06/25 21:17:25


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Overseas

I think that's a good plan swapping out Shining Spears for Wind Riders. Also the more points you save on weaponry (Shuriken Cannons vice Scatter Lasers & Bright Lances) means you can bring more Dire Avengers. After you play a game or two with this army you should be able to tell if you're too lacking in infantry compared to the armies you're playing against.

9th is the same as 8th when it comes to Detachments and Craftworlds. You pick a Craftworld when you pick your Detachment, you have the major ones or you can create a custom craftworld. The Custom Craftworld is typically 2 Craftworld traits you pick, although there a couple choices that effectively count as 2 traits like Strike and Fade.

Expert Crafters is a solid choice for virtually any list. For you if you're leaning heavily on Psykers you may want to consider Children of the Prophecy. If you think you'll be advancing a lot then Children of the Open Skies may be worthwhile.
   
Made in us
Dakka Veteran






++ Battalion Detachment -3CP (Aeldari - Craftworlds) [106 PL, 2,005pts, -3CP] ++

+ Configuration +

Craftworld Attribute

Detachment Command Cost [-3CP]

+ HQ +

Farseer Skyrunner [7 PL, 135pts]: 0. Smite, Shuriken Pistol, Witchblade

Irillyth [7 PL, 140pts]

Warlock Skyrunner [4 PL, 65pts]: 0. Smite, Shuriken Pistol, Witchblade

+ Troops +

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

Dire Avengers [2 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult, 5x Plasma Grenades

+ Elites +

Shadow Spectres [10 PL, 208pts]
. 7x Shadow Spectre: 7x Plasma Grenades, 7x Prism Rifle
. Shadow Spectre Exarch

Shadow Spectres [10 PL, 182pts]
. 6x Shadow Spectre: 6x Plasma Grenades, 6x Prism Rifle
. Shadow Spectre Exarch

+ Fast Attack +

Shining Spears [10 PL, 145pts]
. 3x Shining Spear: 3x Laser Lance, 3x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Expert Hunter

Shining Spears [10 PL, 145pts]
. 3x Shining Spear: 3x Laser Lance, 3x Twin Shuriken Catapult
. Shining Spear Exarch: Star Lance
. . Exarch Power: Expert Hunter

+ Flyer +

Hemlock Wraithfighter [12 PL, 240pts]: 0. Smite, 2. Embolden/Horrify

Hemlock Wraithfighter [12 PL, 240pts]: 0. Smite, 6. Empower/Enervate

+ Dedicated Transport +

Wave Serpent [9 PL, 170pts]: Spirit Stones, Twin Shuriken Catapult, Twin Starcannon

Wave Serpent [9 PL, 170pts]: Spirit Stones, Twin Shuriken Catapult, Twin Starcannon

++ Total: [106 PL, -3CP, 2,005pts] ++

Created with BattleScribe

I’ll need to shave a few points but I think this would world well. I put in the shadow specter HQ dude. He is a monster. Enough shadow specters to deep strike and slaughter entire units in a single turn.
   
Made in us
Agile Revenant Titan




Florida

I run similar lists with the exception of Hemlocks.

For Craftworld traits, Masterful Shots and Masters of Concealment may work well for you.

I've used Irrylith in several games. The reroll 1s for the Spectres is fantastic. However, Irrylith does not benefit from that nor Craftworld traits. I tended to force opponents to take 2 saves from Irrylith shooting; not bad but not great either. An Autarch with Wings may be a better choice and save you 50 points for what you really want Irrylith to do.

Let us know how the Hemlocks perform. I've not been impressed with them at 240 points, but would enjoy other people's opinions after they use them in a game.

Best of luck.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Dakka Veteran





Irrylith has a far superior weapon and gives the bonus for other specters. I think I’d rather stick with him
   
Made in us
Agile Revenant Titan




Florida

He definitely does have a superior weapon than the Autarch. The Autarch also gives rerolls of 1 to the Spectres and can keep up with them or deep strike with them as well. He also gets the Craftworld traits and can reroll 1s for himself.

I've found Irrylith shooting not to be 50 points superior to an Autarch Skyrunner after 8-10 games. YMMV.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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