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Made in de
Fresh-Faced New User




Hey Guys,

In a few days friends and me are doing a small "Tournament". 1k ea, same Map and Bo3. One rule is, that we cant change our Army Lists, so a allround-list is needed.
There are Tau, Orks, Craftworlds and me as Space Wolves.
I will post my army list and all other units I got, so please dont add units I dont have >

Please give me some advise

Other units:
HQ: Primaris Captain, Primaris Leutnant, Canis Wolfborn, Ulrik the Slayer
Troops: 10 Intercessor
Elite: 2 Invictor Warsuit, 5 Hounds of Morkai
Fast: 3 Outrider, 5 Fenris Wolves
Heavy: Repulsor Ecekutioner

List:
++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Space Wolves) [46 PL, 5CP, 1,000pts] ++

**Chapter Selector**: Space Wolves

+ Stratagems +
Relics of the Chapter [-1CP]: Number of Extra Relics 1

+ Agents of the Imperium +
Vindicare Assassin [5 PL, 100pts]

+ HQ +
Librarian [6 PL, 115pts]: 1. Living Lightning, 2. Murderous Hurricane, Boltgun, Force axe, Jump Pack, The Armour of Russ

Wolf Lord on Thunderwolf [7 PL, 120pts]: Fireheart, Plasma pistol, Power maul, Warlord, Warrior Born

+ Troops +
Assault Intercessor Squad [5 PL, 95pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol

+ Elites +
Wolf Guard [7 PL, 165pts]: Jump Pack
. Wolf Guard: Power fist, Storm shield
. Wolf Guard: Power fist, Storm shield
. Wolf Guard: Power fist, Storm shield
. Wolf Guard: Power fist, Storm shield
. Wolf Guard Pack Leader: Power fist, Storm shield

Wolf Guard [7 PL, 175pts]: Jump Pack
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard: Combi-melta, Storm shield
. Wolf Guard Pack Leader: Combi-melta, Storm shield

+ Fast Attack +
Fenrisian Wolves [2 PL, 35pts]
. 5x Fenrisian Wolf: 5x Teeth and claws

Thunderwolf Cavalry [7 PL, 195pts]
. Thunderwolf Cavalry: Storm shield, Thunder hammer
. Thunderwolf Cavalry: Storm shield, Thunder hammer
. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hamm
   
Made in gb
Regular Dakkanaut






Eeks! Hi fellow brother! Ok so I noticed your limited to certain units due to what you have but are the options also set? I ask because you have some...less than optimal choices there.

For example, Fireheart is terrible! A lord on wolf wants to be rocking a hammer and shield or twin frost claws, definitely not power mauls.

Next your librarian units is alright but I think he'd be better as a chaplain to help those CC wolfguard make their charge.

I'd also drop the assassin, that's a lot of your army in one model that has to get super lucky to do anything. If your opponent is smart they'll just stay out of line of sight and he'll do next to nothing.

What you need is bodies, much more bodies. Against orks they will simply drown you. Even tau and eldar are likely to out number you based on their list choices. I would at least swap out the assassin for 5 intercessors to sit on your home objective.

Other than that I'm not too sure what I can suggest if you can't change options or add different units.
   
Made in de
Fresh-Faced New User




Hey Lynx,

Thanks for your answer.

The Wargear/options are not set. Just the 1k points.

Why is Fireheart terrible? Hits on 2s, with S9 wounds most units on 3s and AP-4 with 3 DMG. Imo not that bad.

The Chaplain is a good idea. Already changed it.

The Assassin is a tilt-unit. My opponents cant handle with him

I changed the Assault Intercessor into normal Intercessor, so they can sit on my home objectiv.
   
Made in gb
Regular Dakkanaut






The profile looks good but it's only one shot. Compared to other relics it's just not as powerful as it seems. In the whole game you're going to get 5 shots if you're lucky to be in range.

I'd recommend twin claws with the frost weapon relic for you wolf lord. Base 6 attacks at S5, ap-1 and D2 hitting on 2s and rerolling all wounds. Throw on imperium sword trait for another attack and strength in the charge and then take hunter trait for fall back and charge. I'm not saying you shouldn't take Fireheart but it's not as good as other options.
   
Made in de
Fresh-Faced New User




Okay. I get it.
I switched to claws with Frost weapon.

I got a question about it.

So it's said that you get +1S/+1D for sach claw.
Wolf Lord has S4 and claw 1D with 4 Attacks Base +1 from 2 claw each

Do I get with to claws S6/3D?
Or do I get S5/2D and the extra Attack from the second claw is likewise S5/2D?
   
Made in gb
Regular Dakkanaut






All attacks are D2 at S5 with 6 attacks (7 on charge).
   
 
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