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Thinking about this armylist with the new thousand sons codex:
SUPER HEAVY DETACHMENT * custom household: abominable constitution + Harrying packs
LOW: Wardog: Thermail spear, chain cleaver, meltagun (warlord: Infernal quest)
LOW: 2x wardog moirax : graviton pulsar, rad cleanser, seige claw
LOW: 2x wardog moirax : graviton pulsar, rad cleanser, seige claw
VANGUARD DETACHMENT * Thousand sons Cult of diplicity
HQ: Daemon Prince, wings and talons. Psychic powers: Sorcerous facade + temporal surge (warp time)*
(*RELIC: I do not know, yet. Lot's of good options but it might be the teleport crystal or the 2+ save and enemy units cannot allocate half of their attacks in close combat-relic.)
ELITE: Chaos contemptor dreadnought, 2x twin volkite blasters, cyclone missle launcher
ELITE: Chaos contemptor dreadnought, 2x twin volkite blasters, cyclone missle launcher
ELITE: Chaos contemptor dreadnought, 2x twin volkite blasters, cyclone missle launcher
FA: 5x spawn
FA: 4x spawn
Fl: Helldrake with baleflame
Fl: Helldrake with baleflame
I think this army is pretty tough, fast, decent close combat skills, decent shooting and great at controlling the mid-field. Spawns can run along or are still pretty cheap objective holders. Daemon Prince can let one unit run faster and even switch the smite power for the "give a 4+ inv save spell.."
Contemptor cost a lot of CP's and I might drop one for an extra wardog.
Helldrake are a bit harder to kill first turn (aircraft -1 to hit) but can be great at harassing units when the fly down. Killing them means not shooting at the wardogs or contemptors.
Any input?
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