This is something which just popped into my head, and I have no real use for it at present but it might help or inspire someone, including me one day in the future, so let's write it down!
This mechanic would work for a game in which you build mech warriors or some such. It could even be a card based game, where you ling them together to create a fighting machine.
The process to hit would be one of rolling to hit against the size of the target (probably how many cards/pieces it is made of). A miss is discarded, and a hit moves onto the next step.
You then have a mechanism where the defender nominates where they want to be hit. This will be a specific card or part. Then the attacker and the defender will roll dice to determine how well they hit and how well they dodge.
The hit is always assigned to the most central card/part.
Then the attacker moves the position by as far as they rolled for accuracy.
Then the defender moves the hit by as far as they rolled for dodging.
(these two could happen simultaneously, EG moving 1 point at a time)
Then the final hit location is determined and the damage is dealt.
This would be an in-depth damage dealing thing, allowing hits to be allocated based on how well they dodge. Putting more armour on the machine will give more opportunities to steer it into less vulnerable places. Making a bigger machine makes it less likely to avoid being hit entirely (movign the hit off the edge of the machine).
Just a random idea I had, feel free to go nuts with it!
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