Ok, so I've dusted off my
GK from like last millennium - be gentle

I doubt there's anything new here...
+++
GK (Warhammer 40,000 9th Edition) [116
PL, 8CP, 1,998pts] +++
++ Spearhead Detachment -3CP (Imperium - Grey Knights) ++
+ Configuration +
Brotherhood: Swordbearers
Detachment Command Cost
+
HQ +
Brotherhood Techmarine: 4: Gate of Infinity, Boltgun, Power axe
. Servo Arms
Grand Master in Nemesis Dreadknight: 2: Empyric Amplification, 4: First to the Fray, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword, Servant of the Throne, Shield of Humanity
+ Heavy Support +
Nemesis Dreadknight: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
Nemesis Dreadknight: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Greatsword
++ Battalion Detachment 0CP (Imperium - Grey Knights) ++
+ Configuration +
Battle Size: 3. Strike Force (101-200 Total
PL / 1001-2000 Points)
Brotherhood: Rapiers
Detachment Command Cost
+ Agents of the Imperium +
Callidus Assassin
+
HQ +
Brother-Captain: 4: Vortex of Doom, Foretelling of Locus, Master-crafted storm bolter
. Nemesis Force Sword
Brotherhood Librarian: 2: Purge Soul, 4: Vortex of Doom, 6: Psychich Epitome, Sigil of Exigence, Warlord
. Nemesis Warding Stave
Lord Kaldor Draigo: 2: Empyric Amplification, 3: Sanctuary
+ Troops +
Strike Squad
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Warding Stave
Strike Squad
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar
. . Nemesis Warding Stave
Strike Squad
. 9x Grey Knight (Sword): 9x Nemesis Force Sword, 9x Storm Bolter
. Grey Knight Justicar
. . Nemesis Warding Stave
Strike Squad
. 8x Grey Knight (Sword): 8x Nemesis Force Sword, 8x Storm Bolter
. Grey Knight Justicar
. . Nemesis Warding Stave
Created with BattleScribe (
https://battlescribe.net)
Got a couple tricks up my sleeve here:
Foretelling of Locus: let's me redeploy up to 3 core units or put them in reserves. More than likely, at least in my next game, I'll put the two big
GKSS in reserve and deepstrike them in turn 2. Found out the painful way that if
GKSS aren't hiding out of
los they get shot off the board pretty easily. At least this way they're protected for a turn.
Librarian bomb: He's going to probably go into reserve and
DS in and cause a massive amount of MWs. Figure I'll spend a
cp to let him cast Purge Smite, and vortex. I wanted to give him Gem of Inoktu for +2 to cast but BattleScribe wouldn't give the librarian access to Wisdom of the Prognosticators.
Callidus Assassin does her Reign of Confusion so on a 4+ my opponents strats cost him +1CP. I know that would drive me crazy. Might even be for 2 turns if I think it's doing anything. Then she pops in and hopefully causes some amount of panic.
The GMNDK shunts over turn 1 and one of the NDKs is gated over along with him while the other two pick up the rear. They'll pick a juicy target and hit 'em with Mark for Death and cast Empyric Loadstone. That's gotta hurt being shot up by at least 2 NDKs more if needed. Probably a smite in there too.
The remaining characters will move up the center as quickly as they can I guess.
The 2 5-man
GKSS will sit back and probably raise banners and hold objectives.
Any other tricks/strategies I should be employing? Only played one
GK game so far in the past couple of years so not sure what the new hotness is yet.