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Made in it
Moldy Mushroom




Italy



About this link at page 10, I wanted to say something.

Today i'm a bit polemicus and i need a choppa on my face to stop my brain

I think... why should a player (of wathever faction) have to read or follow comments of an article talkin about a NOT LEGAL list?

Please Bros, stop making plans about TRUKK and TrukkBOYZ.We need now 2 detachments to make 1 Trukk+TrukkBoyz and for sure if you don't have a third detachment you cannot make a Trukk + TBoyz + TWarboss.
I also want a tryade of them (like every Ork of galaxy) but is not possibile with actual rules.

SO why talking about an illegal thing? Don't understand how they permit this lists in official tournaments.



I also want to ask about brothers who put HEavyWeaponz like FlashGitz or TankBustas in Tellyporta/ Reserve.
In the turn they come in, they count as MOVED so they take -1 Hit and can't justify the high price
also cause our elite troups Come, Do and become dead.

The only idea I have to try, after some games, is to use BadMoonz and deploy our RocketLaunchers behind a Trukk/BW/Naut . So no One can see them at first turn, and they try to fire someone at 30" when the vehicle is moving.

In the list I'm making I'm full of light/heavy antyinfantry but wanted to insert at least 8/10 Tanka and/or 2/3 KMK Gunz or something against AntiTank.

What do you use against T8 ? (talking about firing units).
which combination of +/- 150 points is better for you? Any suggestionz?

What about your exp. in latest game with this units?

Thanks BOYz!

This message was edited 1 time. Last update was at 2021/09/04 20:41:15


 
Made in it
Moldy Mushroom




Italy

Madjob wrote:
 OddGoblin wrote:


About this link at page 10, I wanted to say something.

Today i'm a bit polemicus and i need a choppa on my face to stop my brain

...
Thanks BOYz!

Your statement about Trukks and detachments is nonsensical even from your own standpoint - you cannot make Trukkboyz getting into a Trukk legal RAW no matter how many detachments you use because Trukks aren't one of the three units you can nominate to be a Trukkboyz specialist mob. This broken interaction is extremely well known by now, any tournament allowing the new book will address it in favor of the obvious RAI, though the mileage for transports and other specialist mob infantry may vary.


oH MY GOrK! That's True and this is crazy... I didn't notice it... but for now you need at least 2 detach as they wrote the codex..right?
We wait for FAQ . This is cause GW knows we Love to make lists every day


Afrodactyl wrote:
 Tomsug wrote:
I fully understand OddGoblins feeling. I feel little bit the same. I have a tournament on 18.9. with the new dex already and I have to house rule with the organisers pretty crucial questions like Spec. Gitz vs Transport etc, or even fair dimensions and base sizes of Squigosaurs, Killrigs etc. Well I can kitbash anything but I need to know the base size at least…

And I have to accept that it is almost sure, my army will be invalid after FAQ. Tournament will be on Sunday, faq comes the day before and I gonnna rework my list overnight. Perfect…..


I don't think too much will change personally. It's a lot of semantics and things that are clearly supposed to be one way, but have been written by someone that copy/pasted stuff from the old book to save time and didn't proof read it.


Someone told it was written by an Ork Player Crazy as a Squig for sure

Jidmah wrote:
 OddGoblin wrote:

Because it's an obvious error in the book. You cannot make trukks "trukkboyz" so going by pure RAW you can never have trukkboyz in trukks.

The intent is 100% clear, which is why TOs and other people are allowing this.


Yes for sure! Didn't noticed this point about the trukk model... Zorry Guyz

I also want to ask about brothers who put HEavyWeaponz like FlashGitz or TankBustas in Tellyporta/ Reserve.
In the turn they come in, they count as MOVED so they take -1 Hit and can't justify the high price
also cause our elite troups Come, Do and become dead.


I don't think anyone really does this. I wouldn't pay too much attention to the goonhammer articles, they clearly aren't very well versed in regards to orks.


I go to goonhammer cause I like the thought of other players, is the same reason why I am here. It's not a Bible for sure but some points of view

What do people not do? I don't understand if you're talking about the -1 to hit after tellyport deploy of HEAVY weaponz troops.
Tnx Boss

Automatically Appended Next Post:
 Tomsug wrote:
I fully understand OddGoblins feeling. I feel little bit the same. I have a tournament on 18.9. with the new dex already and I have to house rule with the organisers pretty crucial questions like Spec. Gitz vs Transport etc, or even fair dimensions and base sizes of Squigosaurs, Killrigs etc. Well I can kitbash anything but I need to know the base size at least…

And I have to accept that it is almost sure, my army will be invalid after FAQ. Tournament will be on Sunday, faq comes the day before and I gonnna rework my list overnight. Perfect…..


Normally tournaments should have a rules cut-off where they don't accept new stuff GW shells out.


Super! Didn't know it.

@Tomsug Good Lucky Blue dices for Saturday


Made in it
Moldy Mushroom




Italy

XC18 wrote:
They updated the Transport rule in the Trukk datasheet itself: [...This model has a transport capacity of 12 Flash Gitz, Specialist mob Infantry or <Clan> Infantry models...]


so...what can I tell to my OnlyCompetitive group?
Trukk now can transport FG/Specialist and Cultur but what about it? Doesn't it need to be Specialist too?

Please help a stupid grot to understand

Tnx
Made in it
Moldy Mushroom




Italy

 Jidmah wrote:

Automatically Appended Next Post:
 OddGoblin wrote:
XC18 wrote:
They updated the Transport rule in the Trukk datasheet itself: [...This model has a transport capacity of 12 Flash Gitz, Specialist mob Infantry or <Clan> Infantry models...]


so...what can I tell to my OnlyCompetitive group?
Trukk now can transport FG/Specialist and Cultur but what about it? Doesn't it need to be Specialist too?

Please help a stupid grot to understand

Tnx


I'm not sure what there is to understand? It can transport Flash Gits, Specialist Mob Infantry of any kind no matter what the trukk's clan is OR transport a unit that shares a clan with it.


This is a New thing. I always used a BW or Trukk to transport orks from the same Klan.
So i'm asking for what you have wrote, an evilSUnz Trukk CaN now transport members from other klan/specialist?
and We can also mix them? 6 FG + 6 Specialist?
Made in it
Moldy Mushroom




Italy

 Vineheart01 wrote:
Goff turned Trukkboy into an Evil Sunz trukk?
He isnt goff at that point, hes a trukkboy. And yes thats exactly how it works.

Specialist mobs are mostly for those random units that simply dont work in the detachment that well, case in point if you ran badmoonz you could Trukkboyz a MANz squad and despite being in a badmoonz detachment theyre getting melee perks.


Really tnx a lot !!!!
To all of you guys
 
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