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Made in de
Hardened Veteran Guardsman




This weekend I went to my first Warhammer 40k tourney ever. First, a bit about myself upfront. I started playing 40k in 5th, left it shortly after launch of 6th and came back at 8th. Due to a lack of players and corona, I played MAYBE 6-7 games of 8th and 9th in total. I am avidly following goonhammer and forums, but I have basically no real experience actually playing. The tournament was a small 14 player three round tournament in the city next to mine. The location was cool, it was in the industry park of the city, so parking and traffic were no issue. It was spacey, there was coffee, so I was pleased with that. Before I go into detail of my list and the games, the whole day was an absolute blast. All the people were really chill, it was great to play so much 40k in a day and my main goal was, to connect with people in my area to be able to play more regularly, which I did. Gaming wise I had no real goals, I thought, maybe a win would be cool yeah, I was not there to win but to gain experience. My goal was to keep the stuff I forget to a minimum and remember my rules for the most parts.
I played with Space Wolves. You can find a picture of my army here: https://www.instagram.com/p/CSjZD96Nctb/?utm_source=ig_web_copy_link
I played:
HQ:
Primaris Chaplain on Bike with Wolfkin and Wise Orator+Benediction of Fury. As Litanies I chose Mantra of Strength and Exhortation of Rage.
Librarian with Jump Pack, Rites of War, Storm Caller, Instincts awoken.
Ragnar
Elite:
Redemptor with Icarus and Plasma
Invictor with Gatling
6x Jump Pack Wolf Guard with Claws + Shield (and Frost Weapons for the Sergeant)
1x3 Blade Guard
Troops:
2x5 Infiltrator
1x5 Incursors
Fast Attack:
Outrider
1x4 TWC, Leader with Hammer and Shield, rest with Chainswords and Shield
Heavy Support
1x3 Eradicator
Transport:
Impulsor with 5++ for Ragnar and the Blade Guard

I was pretty satisfied with the Chaplain, when he hit, he hits like a truck and with the Mantra flat 4 damage is something else. I would probably switch out Wolfkin for another SW trait. I also rolled atrociously for my Litanies. I think I rolled 4-6 Ones and even rerolled two dice and got ones again (I used a command reroll when in retrospect, I think I could have just used the commanding oratory stratagem?)
I kinda liked the librarian as well. The plan was, to bubble up with Storm Caller and Cloaked by the storm and keep (depending on the deployment) the redemptor, impulsor and TWC safe. Like the chaplain, he absolutely tanked his psychic tests. I failed the WC6 spells I think 5-6 times? Pretty often definitely. Most memorable moment: In my second game, he rolled a 12 for a super smite, did 1 damage to the opponents chronos and 3 to himself. I would definitely look at him getting an armour of Russ or something. The lack of invul save is pretty bad.

Ragnar I am not so sure. He performed well but I think I overhyped him a bit in my head. Need to get more experience here. I also think, maybe I should stock up the Blade Guard accompanying him.

The redemptor was a big target but performed okay.
The Invictor was more a distraction, but I didn’t really expect him to do much more.

Troops wise I liked the Infiltrators and Incursors. But I think, I deployed them to aggressively forward at times.
I didn’t really like the outriders, I think I will switch them out for another 5 man Wolf Guard squad, if I play a similar list. The whole army was fast, so this wasn’t the niche for them. In the first match I also stuck them into SM bikers with T5, so with chainswords wounding on 5+, they were basically stuck there for the rest of the game.
The TWC were pretty tanky, the huge bases are an absolute PITA though. I think they were doing ok.
I outflanked the Eradicators every game with Cunning of the wolf and they did what they just do, destroying vehicles.

My first match was against an Ultramarines list, which was a bit all over the place. It was painted (and otherwise played as a HH Emperors Children army) and consisted of a Terminator captain, a Chaplain, Blade Guard, SM Bikers with Melters, Apothecary, some intercessors, a land raider redeemer with relic terminators in it, a tactical marine squad, a Sicaran and MM devs in a Drop Pod.

The mission was the scouring and as secondaries I picked bring it down, Retrieve octarius data and Engage on all fronts. What I did in basically all of my games was to deploy the infiltrators/Incursors mid field on objectives and rush basically most of the stuff forward, holding a backfield objective with one of my troops. I was pretty nervous as it was my first game and I am not used to play on time. In the first turn I forget my litanies, moving my Outriders and my ROD action. I won the roll of for first turn. The Redemptor dealt 6 wounds on the LRR, the invictor killed a blade guard, but I think that was it. I totally forgot that Drop Pods could arrive in the first turn, so didn’t properly screen my backfield, resulting in the MM devs dropping behind my redemptor and killing him first turn. The Sicaran killed all but one wolf guard that was camping on a midfield objective and the last one bravely hold that objective tanking a lot until the end of the game. In my second turn, the eradicators spawned behind the sicaran and one shotted him, granting me the 3 points for bring it down. I charged the TWC into something next to the LRR and was caught off guard by the UM strat, that allowed the LRR to overwatch the Thunderwolves, but they miraculously survived.
Otherwise in this game, Ragnar survived with 1W against the chaplain, and killed; along with his blade guard, all the termies. The Outriders just got stuck in a fight with the SM bikers for all of the game. The Invictor died in OW against the LRR, which was a turn later killed by my eradicators.
I scored good on primaries (although just 30 points), which my oppononent did not manage as well. On my secondaries I got, 12 on EoaF, 8 on ROD and 6 with bring it down. End result was: 66-33 for me, booking my first (and only win for the tournament.).

My second game was against Drukhari. Yay. I was a bit annoyed by this because of two reasons: 1. Drukhari. 2. of the few games I got in in 9th, it was basically all against drukhari. Well, at least I knew the list and units. He played Drazhar, Succubus and Archon, along with a unit of Mandrakes, Trueborn, Bloodbrides and Incubi. Some Raider, 1x3 Chronos, Hellions and Reavers. Second mission was Battle Lines? The one with the Vital Grounds secondary, which I picked, along with Engage on all fronts and ROD. I won roll off, but I did not really do much. In my notes I have written down “advance!” so yeah. I also did a tactical error up front in choosing ROD. I did not know that I had to stay away 6” from the quarter edges to start the action. As the objectives were on the quarter edges, I had to decide if I stay on the objective or collect octarius data, so I basically had to give up this secondary. The rest was basically as expected. The opponent was very well-versed with the rules and corrected some things, I did not understand correctly, so at least I gained some experience and game knowledge. I was basically blasted away in two turns and conceded in Turn 3. I think it ended 26-97.

The last match of the day was against Eldar, the mission was Battle Lines. I was pretty done for the day already and did a mistake before the game already, by chosing the one objective closer to the enemy as the priority target, instead of the other one, that would’ve been way easier to hold. The opponent’s list was a warlock skyrunner, an avatar, a wraith seer, Wraith guard, two units of shadow spectres, war spiders, a 20 blob of guardians, some shining spears, a viper, some dire avengers and two units of dark reapers. This time, after actually checking my codex I choose Warrior Pride as a secondary. Up to this point I kinda just disregarded the codex secondaries, but for my list, this was a really easy secondary, I don’t know, why I did not have a look at this earlier. But I was there to learn. Not much to say about this game. One of the memorable moments included me charging into the avatar with my Chaplain and Ragnar. After the Chaplain destroyed the avatar, he got back up (which I did not know, that was a thing ) and bashed the head in of Ragnar. I played not really well and the opponent had no real issue with getting rid of my army so I was tabled after turn three. It ended 36-97 I think.
This ended my first tournament of 40k. I was 12th out of 14, so not last and even got a win! I learned a lot and gained a lot of practice, so this was super helpful. I was not so happy with my list; I think the target satuation was off. People had no problem dealing with all the stuff. I think I need to either leave out the Outriders, TWC and Invictor and get in another redemptor and/or Impulsor with assault intercessors to have more big armour stuff, or go more heavy one or two 5 man Wolf Guard Jump Pack Squads. I also think, a little throwaway squad of Fenrisian wolves to camp backfield objectives would be nice. But anyway. Tournament winner was the Drukhari player I played my second game against, followed by an Imperial Guard army (double Full Payload Manticore, 9 blob Bullgryn with Psyker support, some Scions) and Eldar (not the one I played against).

I am really happy how it all played out and it was a great experience.

   
Made in gr
Regular Dakkanaut





Hey mate nice tourney report ...

My 2 cents (you probably have heard those many times but anyway )

The most efficient way to play wolves (and also fun for me) is the successor tactics with exploding 6s and +1 to hit on charge because you already have the option to intervene with the stratagem and your opponent will most of the time be smart enough to avoid your interventions.

For HQs i think the choice of primaris chaplain on bike along with the jumpack rune priest is very good but i would swap ragnar for wolflord with jumpack (chapter master, twin claws, frost weapon relic, imperium sword etc) I always upgrade the chaplain but i keep the runepriest cheap and use the armour of russ on him.

For troops the phobos guys are nice but except for the forward deployment they dont really are that much of a threat. I found the best troop for wolves to be regular intercessors with autobolt rifles and thunderhammer on the packleaders. I would swap 1 or 2 squad of phobos marines with those.

For elites Redemptor dreads are super good with the loadout you are using. In 2000pts, 2 dreads are a good investment.
I dont like bladeguard because they need a transport and they dont hit that hard. I would swap them with wulfen (4xhammer/shields,leader with claws). I know they are super nerfed but with right stratagems and support they can kill anything in one go, use them as a counter/defensive unit. The jumpack wolfguard are also really good with claws and shields.

For fast attack i like suppressors for their points they pack many shots and movement and solo cyber wolves for harassment. Thunderwolves are cool but they are more a distraction than a damage dealer nowadays.

For heavy support, Eradicators with heavy melta/multimelta is a must have, i also like the eliminators with the carbine and the snipers to move-shoot-move again and the pack leader having the morkai teeth, he can give reroll 1s to wound to units like wulfen who cant get rerolls cause of not core.

As an example of what list i would use

2000pts

Battalion

Chapter Tactics : whirlwind of rage, born heroes

HQ

Wolflord with jumpack (chapter master, imperium sword, twin claws, frost weapon relic)
Primaris chaplain on bike (like yours)
Runepriest with jumpack (armour of russ)

TROOPS
5xintercessors (5xautobolts,1xhammer)
5xintercessors (5xautobolts,1xhammer)
5xincursors

ELITES
2xredemptor (like yours)
5xwulfen (4xhammer/shield, leader with claws)
2x5 wolfguard with jumpacks (shield/claw)

FAST ATTACK
3xsuppressors
1xcyberwolf
1xcyberwolf

HEAVY SUPPORT

3x eradicators (2xheavymelta,1xmultimelta)
3xeliminators (2xsnipers,pack leader with carbine and morkai teeth)

leaves you about 65 points leftovers

 
   
Made in de
Hardened Veteran Guardsman




Excellent additions, these are mostly mirroring my experience. Thanks for these! I do have suppressors and eliminators that need to be painted up and I really like them. So definitely try a list similar to yours.

I did not ever contemplate the idea of using the successor tactics and you are right. I basically never got to use a heroic intervention.

The only no-go are wulfen I dont like them at all visually.
But otherwise thanks for the great input, that was very helpful. I am excited again, to take them out on the hunt again.

   
Made in gr
Regular Dakkanaut





The exploding 6s tactic is super good with wolves because they have the stratagem and the psychic power to get to assault doctrine at will. So basically you can have 2 units having each roll of 6 counting as 3 hits (3 units if you count the strat from marine dex that activates all doctrines for a unit). The blender wolf lord with the chapter master, frost claws and imperium sword, has 8 attacks on the charge rerolls all hits (you reroll every hit that is not a 6 even if its successful to fish for more 6s) and then you reroll all wounds. You try to do the same with the chaplain casting litany of hate buffing units like himself and for example thunderwolves and can reroll successful hits that arent 6s to fish for more hits (more 6s)

This message was edited 2 times. Last update was at 2021/08/23 12:38:40


 
   
Made in it
Waaagh! Ork Warboss




Italy

Wulfen aren't really competitive right now, TWC are much better. Or bladeguards or even WG terminators if you don't have a spared FA slot.

 
   
Made in gr
Regular Dakkanaut





 Blackie wrote:
Wulfen aren't really competitive right now, TWC are much better. Or bladeguards or even WG terminators if you don't have a spared FA slot.


I still like wulfen and i think they are better than thunderwolves for the following reasons.

1. They are a lot cheaper with hammers and shields and hit a lot harder

2. They can move through terrain and can hide more easily

3. They are always on assault doctrine so the successor tactic with exploding 6s is super good on them

4. They can kill a unit when they charge and kill a second unit if the opponent has no choice but to charge them to kill them.

They are more fragile than thunderwolves but with the amount of admech and dark eldar d3+3 damage weapons thunderwolves die with one shot too

I use a pack of 5 wulfen (4xhammers/shields,leader with frostclaws) you keep them hidden as a counter assault unit to take on something big. You use keen senses on them to hit on 2s with hammers and if they need the support give them reroll 1s to wound with morkai teeth and/or +1 to wound with the stratagem. They will delete almost anything in one go.

 
   
 
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