Mezmorki wrote:This is somewhat of a separate issue, but comes up in this discussion, which is split fire.
A huge issue with current
40K IMHO is that units can freely split fire however they want, which means you're able to squeeze every amount of potential lethality out of your shooting attacks. In older editions, your shooting choices often had to consider how much fire was appropriate and where the shooting output of a unit was best directed.
In regards to pinning, the face that a six person mortar team could shoot and potentially pin 3 different enemy units is an unfortunate consequence. Units shouldn't be able to freely split fire
IMHO. Or if the do, it should be limited (e.g. a unit can split fire once and shoot at two separate targets, but must pass a leadership test first).
^I'd point out here that limiting units to NOT split fire almost always caused issues with any unit configuration not equipped exclusively with one type of weapon being completely suboptimal every single edition until they added mass split fire in 8th.
If you asked me to fix the issue of split fire, I'd say that when declaring ranged attacks for a unit, the player may choose one weapon the unit is equipped with, and fire all instances of that weapon at a different target than the initial target selected.
E.g. my unit of veterans with 3 melta guns could select an infantry unit as their primary target, and select "Melta gun" as their split-firing weapon and fire that weapon at a tank.
That would fix the currently brutal situation of having a hyper-buffed 20-man squad of skitarii and going '5 are shooting this unit, 5 are shooting that unit, 3 are shooting that unit, 5 are shooting that unit, 2 are shooting that character, OK now I'm using these 3 strats and these 2 auras and this character ability, oh look, all 5 target units are wiped out!' while not sending units like the poor defiler back to the dumpster they had to live in throughout 3rd-7th edition.
Automatically Appended Next Post: To resolve the issues with pinning as proposed, I have re-worded the trigger to the rule:
When a unit making a shooting attack targets only a single enemy unit with a shooting attack, and scores any hits with weapons in the below categories, the target unit must make a Pinning test before rolling to wound.
-Blast weapons
-Grenade weapons
-Weapons that hit automatically, e.g. flamers
So, in order to force a pinning check, the firing unit must select only 1 target unit for their shooting attacks. No guard mortar squads forcing 3 pinning checks.