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In GENERAL, what can you still do in a tournament that you ran out of time on your timeclock?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

I've never encountered this, but... we are preparing for tournament season and running out of time is one of my fears.

I'm told you can only take saving throws?
What about deny the witch or FNP?

This message was edited 1 time. Last update was at 2021/09/01 15:21:04


 
   
Made in gb
Longtime Dakkanaut



Glasgow

That is unclear and can vary between events there arnt standard rules across all events so check with your to. The typical advice in my area 115 each commencing after deployment for a 2:45 round. With the caveat that if scores are not submitted within 245 both players score 0. Clocks mandatory if either player requests or after 3 rounds without a loss.

Option 1 - Auto Loss- scores 0
Option 2 auto loss scores what already achieved.
Option 3 - Nothing hands down. Any dice roll you would make the opponent determines outcome of - all saving throws fail etc. They would of course still need to roll their rolls. However you would still record your scores e.g. if you had 3 units on primary you would still write your primary score down.
Option4 There's nothing wrong with saying saving throws count as the time of the player whose turn it is this saves on clock switching in which case you could still make saves but I don't see this locally.
Option5 your opponent is generous and allows you to do something on their time. E.g. I played a new player at an event and gave him 15 mins of my clock time when he ran out because I didn't need it this is voluntary and situational.

Best thing learn to play your army well enough your clock never runs out

This message was edited 2 times. Last update was at 2021/09/01 15:39:10


 
   
Made in de
Nihilistic Necron Lord






Germany

Why is this in YMDC, and not in tournament discussions ?
   
Made in gb
Longtime Dakkanaut



Glasgow

It's a perfectly valid rules question to which the short answer is gw don't have standardised clock rules
   
Made in ca
Veteran Wolf Guard Squad Leader






Depends on the event, typically you just do saves and morale tests, just passive things.

This message was edited 1 time. Last update was at 2021/09/01 17:34:31


Wolfspear's 2k
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Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in us
Pious Palatine




 Sazzlefrats wrote:
I've never encountered this, but... we are preparing for tournament season and running out of time is one of my fears.

I'm told you can only take saving throws?
What about deny the witch or FNP?


Most tournament's I've ever been to allow you to either finish out the battle round or have a strict dice down policy. I've never even heard of a tournament that limits game actions like this.

The following is only relevant to events that don't have chess clocks:

While failing to finish a full GAME is fairly common, getting dice down early into a battleround is not. Most tournaments give a 30 minute warning and at that point you aren't allowed to start a new battleround. So if the 30 minute warning happens while you're 3/4ths of the way through turn 3, your game ends on turn 3, even if you technically have 15-20minutes left on the round timer.

This message was edited 2 times. Last update was at 2021/09/01 20:14:05


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I've had two tournament games in which my opponent insisted on using a chess clock, and in both of them I ended up "clocked out" and was only allowed to make saving throws. I guess I'm just not a fast enough player, but in at least one of them I wasn't sure my opponent wasn't being fishy with the clock (doing actions on my time "accidentally", etc.). Or maybe I'm just not experienced enough with using a clock so that I forget to switch it sometimes, I dunno. Funnily enough I've never been accused of slow play when not using a clock.

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Made in gb
Longtime Dakkanaut




If a tournament is using chess clocks they'll have rules for what happens when you run out of time. Some will be an instant loss, some will not allow you to do anything at all and some will allow you only to take required rolls such as saving throws and morale. Check the tournament pack for the event you're attending.

If there are no chess clocks in use the tournament pack should still tell you what happens if you don't finish a game on time. Most tournaments will have a rule about not starting a new round if there's less than a certain time on the clock.
   
Made in gb
Longtime Dakkanaut



Glasgow

 ZergSmasher wrote:
I've had two tournament games in which my opponent insisted on using a chess clock, and in both of them I ended up "clocked out" and was only allowed to make saving throws. I guess I'm just not a fast enough player, but in at least one of them I wasn't sure my opponent wasn't being fishy with the clock (doing actions on my time "accidentally", etc.). Or maybe I'm just not experienced enough with using a clock so that I forget to switch it sometimes, I dunno. Funnily enough I've never been accused of slow play when not using a clock.


That's not fishy it's your time your responsible for clicking the clock back when you've done your action as in chess - it's not up to your opponent to do it for you though they might.

Slow play and running out of time are two very different things- slow play is playing deliberately slowly in order to gain an advantage e.g. stalling a round out. You can run out of time on a clock through playing a hoard, being new or playing slowly without attempting to gain an advantage from doing so. The clock makes you aware your useing more than half the game time it does not measure your motivation for doing so. If your not usejng a clock most players won't complain at you for slow play even if you take more than half the time If they can see your trying to play.
   
Made in us
Fixture of Dakka





If we're using a chess clock, you can go to the bathroom for all I care. Its your time to use as you see fit.
   
Made in au
Trustworthy Shas'vre






Obviously there are no 'official' chess clock rules that are enforced everywhere.
These are the rules that I use for the tournaments that I run:


1.The players must source a count-down chess clock (or suitable app) for the game.

2.Each player begins the game with exactly half of the round time (1hr 15mins)on their clock.

3.Time starts when the master clock starts. The defender starts their clock first.
* You will have ~5 minutes to do pre-game routine such as inspecting army lists and deciding secondary objectives. If the master clock starts before the attacker/defender is chosen, randomly choose whose clock starts first.

4.Time ends when the master clock ends, regardless of how much time either or both players have remaining.

5.The clock may not be paused by players. If you require a pause, contact a TO.

6.Switch the clock to your opponent whenever they are taking an action or otherwise consuming time on the game clock, and they should switch back when they are complete.
You are responsible for switching time from yourself to your opponent.
A TO can offer no recourse if your clock is counting down while your opponent is active.
Examples of reasons you might switch time:
•You finish your turn
•Your opponent uses Overwatch, Heroic Intervention, or fights with a unit during the fight phase
•Your opponent is rolling saving throws. (Some players may find it easier to not switch clock during saving throws if they can be done swiftly, but this is the attacker’s choice.)
•Play is interrupted while your opponent player takes time to make a decision
•Play is interrupted by your opponent using a stratagem or other ability
•Play is interrupted by a rules query. Switch time to the querying player, but both players are obligated to be as forthcoming as possible to resolve the query

7.If a player is tabled (no units left on the board) then the clock rules cease to apply.

8.If you run out of time the following penalties apply. Most players will find themselves unable to act at all, but if you do have actions to make a they must be done as quickly as possible.
•If you are in the process of an act with a unit, finish resolving that sequence.
•You can no longer use any stratagems.
•You can no longer take any voluntary actions including performing Actions or Psychic Actions, moving, using Psychic Powers, attacking in the Shooting Phase, charging, or any other abilities.
•If you have any units remaining in reserves they are immediately destroyed.
•Any attacks your units make in the Fight Phase are resolved as per point #9.
•You must still resolve compulsory actions for your units.
** A unit with a minimum move must “hover” in place if able, otherwise it moves the minimum possible distance directly forward.
** Abilities that always trigger (e.g. regenerating a wound at the start of a turn) still occur.
•You may still make saving throws and morale tests for your units (unless you forfeit these as per #9).
•You may continue scoring points for primary or secondary missions so long as you fulfil the requirements.

9.If a player wishes to save time on their clock they may forfeit taking a compulsory action. In this case, their opponent may decide the result of said action. E.g.
•If a player forfeits rolling saving throws, their opponent may decide that all saving throws are failed, or (perhaps) only one model is left.
•If a player forfeits rolling attacks in the fight phase, their opponent may decide that all attacks missed, or that all attacks hit and wound, or any result in between. The opponent must then roll their own saving throws as normal.

If BOTH players agree, you may forgo using a chess clock, at your own risk. A TO will not entertain any discussions about poor time management by either player if a chess clock is not used.

This message was edited 1 time. Last update was at 2021/09/14 06:23:19


 
   
Made in au
Regular Dakkanaut



Tallarook, Victoria, Australia

 LunarSol wrote:
If we're using a chess clock, you can go to the bathroom for all I care. Its your time to use as you see fit.


You should be letting people use the bathroom clock or not clock.
   
Made in us
Fixture of Dakka





 GoldenHorde wrote:
 LunarSol wrote:
If we're using a chess clock, you can go to the bathroom for all I care. Its your time to use as you see fit.


You should be letting people use the bathroom clock or not clock.


I agree, but if someone is up on points and decides they need to go to the bathroom for the remainder of the round, it's not going to go over very well if they insist on being declared the winner afterwards. On a chess clock... you do what you want. It's your time.
   
 
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