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How does Brutal but kunning trait works? Reroll the failed hits? Or is it more to it. A guide plz.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Fresh-Faced New User




   
Made in gb
Longtime Dakkanaut




Nobody knows.
   
Made in us
Decrepit Dakkanaut





...make all your attacks...count the ones that didn't inflict damage...do a new round for that number of attacks...
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

You mean that one WT where you reroll everything that did not get to the "inflict damage" part?

You roll your attacks and put all misses to the side.
You roll your wounds and put all misses to the side.
Your enemy rolls their saves, you put 1 die for each successfull save to the side.

Now you take all dice from this side and attack again with them.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Each time this WARLORD fights, if all of its attacks target one enemy unit, after resolving all of those attacks, it can make a number of additional attacks against that enemy unit equal to the number of attacks that did not reach the Inflict Damage step of the attack sequence during that fight.


After you have resolved all attacks, before any other model fights, you count all attacks made that failed to hit, failed to wound, were is saved by an armor or invulnerable save and then you get to make that many attacks against the same unit you attacked before.
Attacks that were not saved but inflicted no damage for any other reason (FNP or similar effects) do not cause extra BBK attacks.

That's the easy part.

RAW, you also count all attacks that had their attack sequence ended, so any weapon which does mortal wounds instead of its normal damage. This doesn't make a lot of sense, but technically it never reached the inflict damage step.
In that context it is worth noting that BBK doesn't get to ignore limits on how often you can use a weapon, so if your Squigosaur’s jaws miss, you cannot make another attack with them ("no more than 3 attacks can be made", but have to use the beastchoppa.

Now, if you get the goff trait involved, it's a mess. You need to split the hits cause by rolling sixes from the rest of the attacks, these can never cause extra attacks. For all the "regular" hits that fail to wound or are saved you get extra attacks, but rolling sixes on those BBK attacks also don't trigger any extra hits.
(https://www.warhammer-community.com/wp-content/uploads/2020/08/lKo58OjfYV7Ysecp.pdf Page 5, right side)

This message was edited 2 times. Last update was at 2021/09/08 14:35:02


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

This sounds like it'll take longer than an AD mech shooting phase.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






hobojebus wrote:
This sounds like it'll take longer than an AD mech shooting phase.


If you think that way, you probably have not understood the rule correctly.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Rampagin' Boarboy





United Kingdom

hobojebus wrote:
This sounds like it'll take longer than an AD mech shooting phase.


It's very wordy, but once you've got it figured out it's actually quite straightforward, and even pretty quick if you're using different coloured dice to differentiate.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

 Jidmah wrote:
hobojebus wrote:
This sounds like it'll take longer than an AD mech shooting phase.


If you think that way, you probably have not understood the rule correctly.


Or I was making a joke and it went over your head.
   
Made in us
Shadowy Grot Kommittee Memba






hobojebus wrote:
This sounds like it'll take longer than an AD mech shooting phase.


I mean...no. You're basically just doubling the rolls for one character who makes like 8 attacks. You resolve the attacks for a single BBK warlord trait character in about the time it takes to count up the dice you need to attack with one min boyz squad in melee.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Never Forget Isstvan!






Also note, that it isnt a second round of fighting; you just gain additional attacks equal to the number of failed attacks.

This means you cant duplicate the squigjaw attacks, which state you can ONLY make 2/3 attacks with said weapon during that fight.

You can however, explode the squigjaw attacks with the goff thing.

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