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termie armour for vet sergs - traits or a new approach!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dakka Veteran




Deepest Darkest Essex!!! UK

hi folks
looking at starting a small force red hunters force and to represent thier ties with the =I= and the ability to no doubt get hold of better equipment easily i was considering taking the scions of mars option to take termie armour as an upgrade for veteran sergs. this really appeals to me and i was wondering how many folks have used it and if it as good as it sounds?
i think its a very interesting idea but it seems like one of those traits that is no where near as good as the mental image of a termie stomping a cross a field leading tact marines in to battle.

also in my incesent searching on this and re-re-re-re-re-reading my codex i have come up with the following scenario and was wondering what peoples veiws on it and the legality of it:

if i upgrade a normal serg to a veteran serg this entitles him to 100pts of wargear, now terminator armour is considered wargear, so does this mean that i could theoretically give any vet serg (except *donkey*squads for obvious reasons) terminator armour anyway as wargear?
ok it costs a few points more but it means i dont have to use a trait to get it and there for reduce the potential effect of the disadvantage i would have to take for using a trait! not only that but its easier for working out the points and bonuses!
reading the rules for termie armour it can be given to any one with access to the armoury and vet sergs get that, so i can get termie armour with weapons for a few points more but not waste the traits!


any advice and input on this would be much appreciated
cheers
millest


   
Made in us
Longtime Dakkanaut






Yes, it was an oversight.

And incidentally, there's nothing stopping you from giving it to an assault squad sgt or a scout sgt.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in gb
Dakka Veteran




Deepest Darkest Essex!!! UK

so basically its legal to give a vet serg termie armour with out taking the trait?
has anyone used it at all? is it any good or is it over rated?
cheers
millest

   
Made in us
Longtime Dakkanaut






I can't imagine why anyone would actually want to do it. But it is legal.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in gb
Dakka Veteran




Deepest Darkest Essex!!! UK

the main rason for doing it rather then taking traits is that it allows you to take the termie armour and another trait and only take a minor drawback rather then having to take two traits and then have to take a major drawback or in an extreme case a minor and a major drawback!!
sneaky but practical! in the case of the red hunters it would allow me to take the true grit trait and not lose the ability of having allies!
millest

   
Made in us
Longtime Dakkanaut






I've got that. The part I don't get it why you want the terminator armor in the first place.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Master of the Hunt





Angmar

@ millest

If you give a sgt Termie armour, he will not benefit from the better save until the rest of the squad is dead due to the mixed armour rules.
There is really no reason to do it, as other than the armour save, the only benefits from T armour are deepstriking and firing heavy weapons on the move.
Both of these are negated, as sgts cannot carry heavy weapons and the sgt would not be able to deepstrike unless the rest of the squad could anyway.

It sounds cool, but once you look at the overall effects, it becomes nothing more than a useless point-sink.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in au
[MOD]
Making Stuff






Under the couch

If you give a sgt Termie armour, he will not benefit from the better save until the rest of the squad is dead due to the mixed armour rules.

Unless the unit takes at least as many hits as it has models... Mixed Armour doesn't stop him from using his own armour save.

 
   
Made in us
Master of the Hunt





Angmar

True. Torret will allow you to use it.

My bad for not clarifying! Thanks insaniak.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Not even just Torrent of Fire. The regular mixed armour rules will not just let, but force you to use his armour save the moment you get enough hits on the unit. That happens regardless of whether or not your opponent allocates a specific shot to him.

 
   
 
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