Pacific wrote:Baxx, I feel like this is going in circles. If people don't agree with you on some of those points, and they haven't been able to see it for themselves when playing, I don't think anything you say is going to make a difference.
As far as I am concerned
GW have released a game that is tremendous fun (or can be) but has more holes in it than a sieve, and is hilariously unbalanced. They won't make great efforts to stabilise the system and make it more balanced 'out of box' because that isn't a business priority for them. If it was, they would have done it already, and wouldn't continuously be releasing new rules and miniatures that make it keep going in the opposite direction.
What I would advise is spending some time on Yaktribe and having a look at some of the community-led amendments that exist for the rules. You could start with the NC18 community edition for starters. Personally, I like the work this guy has done (look at the posts by user alexflagg who has posted some links about halfway down the page)
https://yaktribe.games/community/threads/the-arbitrator-a-discussion-with-poll.9821/page-3#post-220699
I have gone further, taking some of Alex's suggestions with my proposed campaign and entirely used the NCE for pre and post game. Not sure if this is any use to use but please take a look and let me know what you think
https://yaktribe.games/community/threads/the-quest-for-the-blue-oyster.7127/#post-148555
Pacific, you have missed that Baxx is amongst the most prolific of Yaktribe posters and was central to the current YCE edition
But that's an excellent idea of just using NCE for pre and post. So much simpler! But how do you cards and things?