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Made in ro
Been Around the Block





 Pacific wrote:
Baxx, I feel like this is going in circles. If people don't agree with you on some of those points, and they haven't been able to see it for themselves when playing, I don't think anything you say is going to make a difference.

As far as I am concerned GW have released a game that is tremendous fun (or can be) but has more holes in it than a sieve, and is hilariously unbalanced. They won't make great efforts to stabilise the system and make it more balanced 'out of box' because that isn't a business priority for them. If it was, they would have done it already, and wouldn't continuously be releasing new rules and miniatures that make it keep going in the opposite direction.

What I would advise is spending some time on Yaktribe and having a look at some of the community-led amendments that exist for the rules. You could start with the NC18 community edition for starters. Personally, I like the work this guy has done (look at the posts by user alexflagg who has posted some links about halfway down the page)
https://yaktribe.games/community/threads/the-arbitrator-a-discussion-with-poll.9821/page-3#post-220699

I have gone further, taking some of Alex's suggestions with my proposed campaign and entirely used the NCE for pre and post game. Not sure if this is any use to use but please take a look and let me know what you think
https://yaktribe.games/community/threads/the-quest-for-the-blue-oyster.7127/#post-148555


Pacific, you have missed that Baxx is amongst the most prolific of Yaktribe posters and was central to the current YCE edition

But that's an excellent idea of just using NCE for pre and post. So much simpler! But how do you cards and things?

This message was edited 2 times. Last update was at 2021/12/03 11:44:14


 
Made in ro
Been Around the Block





Baxx wrote:
 Pacific wrote:
Baxx, I feel like this is going in circles. If people don't agree with you on some of those points, and they haven't been able to see it for themselves when playing, I don't think anything you say is going to make a difference.

Yeah sorry about that, there's been many interesting arguments and the discussion came full circle a while ago.

And to reply to Toofast and Racerguy, yeah you are correct terrain matter and I obviously don't have enough, which I think is a separate issue because I spent a lot of money on that sweet Sector Mechanicus terrain back in 2017 but it turned out I probably need twice as much to get the best effect. I think Kill Team does a good job in this aspect by abstracting terrain rules so less terrain have more impact. The best result I had for terrain was Zone Mortalis walls which effectively denies any long firelanes.


Automatically Appended Next Post:
 PetitionersCity wrote:

Pacific, you have missed that Baxx is amongst the most prolific of Yaktribe posters and was central to the current YCE edition

Cheers


TTCombat is your best answer, TK!
 
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