handamputation wrote:Yes.. it's yet another one of THOSE threads. My apologies in advance.
I'd like to do Space Marines, but I'm afraid they're a little too vanilla.
I'd like to do Space Wolves, but a lot of the models look so dated.
I'd like to do Sisters of Battle, but those danged head molds are a bit offputting.
I'd like to do T'au, but all I've heard is that they're too one sided.
I've also considered Deathwatch, Orks and a couple of others...
I really enjoy painting, so I'd like to find a faction that's fun to paint (NOT Death Guard for me), but also something that is fun (and easy for a beginner) to play. For instance, T'au.. I've heard they are shooty glass cannons with no melee, but they look so cool and I grew up on Gundam, so there's that.
My question for you, and the larger reason why this thread was started, is why did YOU pick your main faction?
Thank you for taking the time to read this redundant thread. Any advice or constructive criticism would be much appreciated.
I started about 25 years ago. There were four of us and everyone wanted to be Space Marines. and there were four chapters. So we all picked one, and I picked last - ergo I got Ultramarines who were the lowest of the four at that point. Since then I've started other armies usualy because they were the other half of a new edition boxed set that gave me new sculpts and/or new units and a new rule book. Sometimes one of my armies has been top dog, sometimes they've been... less so. Whatever army you pick will be at the mercy of the edition flavor of the month. Tau may not have close combat but I suspect they get a post shooting phase movement opportunity to parallel pile in consolidation on objectives. Pick the one you like. Then pick the one you like second most when your favorites are on a downswing during edition changes. Hope they don't both end up on the same downswing.