Mr. Burning wrote:If
GW Planned codexes for each specific race at the same stage of the core design process for whatever the next edition happens to be then a lot of issues with special rules bloat wouldn't happen.
GW could even persist with their stretched releases schedules per edition as (I would assume) consistent rules application would mean a less janky approach while retaining each armies individual flavour.
^^^^^^ Yeup
But to the
OP's point ...
Codex's could be dramatically simplified
IMHO, with individual unit entries much simpler (even if it would appear to result in units looking more similar in similar roles comparing across army's) but with the faction differentiation coming through army-wide specific and unique roles.
Let's think about basic unit types for example.... one could come up with a pretty generic list:
- Horde unit (stat lines of 3 across the board as a baseline, 6+ armor save)
- Light infantry (5+ saves, stat line of 3)
- Medium infantry (4+ saves, stat line of 3 typically)
- Heavy/Elite Infantry (3+ saves, stat line of 4 typically)
- Super Elite (2+ saves, stat line of 4 typically)
- Monstrous Creatures / Vehicles (variable saves, high S and T)
Different types of equipment could come in standardized tier-levels, and the selected standard issue would get applied as a baseline for all troops:
- Light weapons (S3 baseline) for pistol, assault 1, rapid fire
- Medium weapons (S4 baseline) for pistol, assault 1, rapid fire
- High-powered weapons (S5 baseline) for pistol, assault 1, rapid fire
You then layer on various specialists roles onto the above:
- Faster ground movement (e.g. bikes, Calvary)
- Jump pack / flight / jetback movement
- Assault role (extra attacks, extra S, extra
WS)
- Fire support role (enhanced ranged weapons for anti-personal)
- Anti-tank role (enhanced ranged weapons for dealing with armor)
Units can also have various other buffs/abilities that apply to units...
- Deep strike
- Fearless
- Charge bonuses
- Scout/outflank
- Infiltrate
Or to weapons...
- Power
- Melta
- Lance
- Blast
When it comes different armies, you can take the templates above and work out a special way to apply army-wide bonuses/maluses to the unit stats and then special rules on top. Essentially we're talking about unit and weapon design rules with a menu of special abilities that can be grafted on top.
Army-wide systems/mechanics can be things like:
-
ATSKNF (marines)
- Re-animation (necrons)
- Markerlights / fire control (Tau)
- Synapse (Tyranids)
- Waaagh + Mob Up (Orks)
- Fleet / Battle Focus (Eldar)
- Fleet / Power from Pain (Dark Eldar)
Oh look .... I just remade 3rd edition