Hi!
I've recently finished watching Hawkeye and once again I bemoaned how LARPing is presented in a film.
In most cases I feel as if LARPs in movies were just a bunch of people incessantly hitting each other with foam weapons individually or in groups, stopping to catch a breath and then starting to hit each other again. There's no scenario, no individual goals, no role play, no diplomacy, no intrigue, no exploration, no background people like artisans, merchants or courtesans. Just a neverending free-for-all.
In all LARPs I've ever played (and it used to be a lot ) fighting was maybe 1% of the total playing time, because, surprisingly, people in a fantasy world don't want to die randomly for no reason too

This of course excludes specific games like Alien (concentrating on exploration and combat) or indoor ones (which mostly had no combat whatsoever).
Most of the time was always spent by characters on talking (plenty of political intrigue in every game I remember) and also on travelling or just doing the things your character was supposed to do, like a herbalist gathering herbs or a merchant trying to sell his stuff.
Films dumbing down the live action role playing experience to just a big scrum of badly dressed fighters is kind of a pet peeve for me. But maybe it's what LARPs look like in other countries?