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[2000] - New Genestealer cults - Initial build of Hivecult  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

Hey guys, I've been building this list as a semi-competitive army, built around two combat patrol boxes. Before the new codex info came, I was looking forward to build a cult of the four-armed emperor. I think that both are good options, but the synergy is spot-on with the hivecult and neophytes. Anyway, all feedback is appreciated.

Hivecult Battalion
-hq- patriarch 140 (warlord: biomorph adaptation, relic: vockors talisman, power: might from beyond, synaptic blast)
-hq- primus (exacting planner) 95 (trait: hivelord)
-hq- magus (meditation in shadow) 95 (trait: alien majesty, power: psionic blast, mind control, mass hypnosis)
-no slot- acolyte iconward 75
-troop- neophytes (10, icon, mining laser, stubber, flamer, grenade launcher) 110
-troop- neophytes (10, icon, mining laser, stubber, flamer, grenade launcher) 110
-troop- neophytes (10, icon, mining laser, stubber, flamer, grenade launcher) 110
-troop- neophytes (10, icon, mining laser, stubber, flamer, grenade launcher) 110
-troop- acolytes (5, 5x handflamer) 60
-troop- acolytes (5, 5x handflamer) 60
-elite- aberrants (10, trap is sprung) 315
-elite- abominant 95
-elite- kelermorph (lying in wait) 100
-elite- biophagus (alchemist supreme) 55
-elite- nexos 50 (relic: cranial inlay)
-elite- santus (sniper) 70
-fast- atalan jackals (4, power pick, democharge, wolfquad/stubber) 80
-fast- atalan jackals (4, power pick, democharge, wolfquad/stubber) 80
-transport- goliath truck (democharge) 95
-transport- goliath truck (democharge) 95

Total 2000 / 12cp (-1 for extra relic, -1 for traits)

Battle tactics; the jackals, 2x truck with neophytes, nexos, sanctus and aberrants start the game deployed in blips. Everything else is underground (roughly half the points). Turn one, the jackals and trucks move forward to objectives, sanctus and nexos hold backfield and aberrants use the stratagem "return to shadows". Turn two, kelermorph and acolytes pop up behind enemy lines, providing crossfire, and aberrants, 2x neophytes + rest of the characters deploy midfield.

Secondaries;
- engage on all fronts
- retrieve octarius data
- ?

CP allocation (12 + 5 for each turn = 17 during the course of game)
- 1 for extra relic
- 1 for extra traits
- 1 for covering fire/ tunnel crawlers (shutdown overwatch)
- 1 for coordinated assault (enemy fight last)
- 2 for roaming engagement (jackals fire and fade)
- 1 for neural overload (buffing sanctus)
- 1 for massed firearms (boosting neophytes)
- 1 for hyper metabolism (reserved for healing)
- 1 for rigged to blow (reserved for auto-explode)
- 2 for legendary demise (kelermorph shoot-on-death)
- 1 for bore through (aberrants reroll wounds)
- 1 for overload fuel cells (aberrants +1 S)
- 2 for monstrous vigour (aberrants transhuman)
- 1 for return to shadows (aberrants re-deploy)
- extras generated by nexos can be used for rerolls

So, what do you think, I know it's not the most competitive build, but it utilizes most of the new stuff (crossfire, upgrades, 8" deep strike) and has some balance in shooting, melee, psychic, mobility, support characters and playing objectives.

Wh40k, necromunda, Mordheim 
   
Made in us
Regular Dakkanaut




The problem is, with return to the shadows you have to redeploy 9" away instead of the normal 8"
   
 
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