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How many rules/systems can you "leave out" of 9th ed for simplicity?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in hk
Longtime Dakkanaut





Play 9th edition with all the index stats. That was quite simple.

Don't play strategems at all.

Ignore all chapter/army/faction traits and protocols as well.

This would probably cut out almost all of the complexity and games would be pretty fast.
Made in hk
Longtime Dakkanaut





 Backspacehacker wrote:
Eldenfirefly wrote:
Play 9th edition with all the index stats. That was quite simple.

Don't play strategems at all.

Ignore all chapter/army/faction traits and protocols as well.

This would probably cut out almost all of the complexity and games would be pretty fast.


They would, but it also cuts out flavor.


It depends.

Blood angels still have their defining units like death company, sanguinery guard. So does deathguard and Tsons. The admech army units and totally different from anything else out there. Even different space marine armies usually have some distinctive unit that represents their book. Like space wolves have their wulfen and thunder calvary, and Dark angels have their dark talons and special plasma bikes.

The base stats in the index for those special units are all distinct and different.

It would probably be ok for most of the situations. Only thing is if you are trying to play a say ultramarines army vs a white scars army. (Both are literally using the same book). But Ultramarines have their special characters like Gulliman and white scars have their too. So I still think there would be some distinction.

Later on when they are comfortable with 9th ed rules and they want more, then they can consider moving on to the full ruleset or slowly adding on stuff like chaptor traits or strategems, or using the codex rules.

This message was edited 2 times. Last update was at 2022/01/27 01:33:10


 
 
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