JNAProductions wrote:An issue is that you’ll usually pick the best strats, and won’t pick the “situational but cool” strats since they’re not as good.
Yeah, there's an argument for that, but it still allows for a quick 5 minute pregame discussion of 'these are the strats i'm taking, they allow me to do x, y and z.'
Perhaps if
GW were to look at this in a more official way they would also add rules which stop players selecting more than 1 strat, maybe 2, which occur in the same phase? Dunno, i'm just spitballing i suppose.
EviscerationPlague wrote:There aren't Strats that are considered "gotcha" as much as they're just universal. Nobody is going to stop picking Transhuman Physiology.
As has been said, I have to disagree. May players will prewarn you before making a decision that they have a strat to counter it - though even if they do, often you've already moved into a position based on your original plan anyway so you can be pigeon-holed into continuing regardless. In any case, plenty won't tell you knowing that they have a strat up your sleeve that will turn your tactic on it's head. Obviously they have no obligation to tell you, especially in tournament games - let's not get into that.
All i'm saying is that this sort of change would mean that even if you're playing against an army you've never encountered before, you can have a little more confidence with key decisions.
Although, i will admit, that the odds are players would routinely pick the same strats in 90% of their games. There are always a few that you seemingly use in every single match.