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Made in gb
Regular Dakkanaut





United Kingdom

I've seen a couple of people play this now and it seems to be a really nice way to play the game in a friendly setting.

Essentially, after after sharing lists but before deployment each player selects a number of strats depending on the game size (3 for up to 1k, 5 for up to 2k, seems common but you could agree whatever)

Datacards are useful for this - and essentially explain to your opponent what each of them can do.

You then have these strats along with the BRB ones such as command rerolls etc to use in the game and no others.

It totally eliminates the 'gotcha' moments caused by strats and also gives you a fighting chance if you're playing against an army you're not familiar with.

Not to mention, it really simplifies the game and saves the time spent flicking through codexes for that strat you're sure you have somewhere but can't remember what its called or costs...

I actually think GW should implement this rule as part of the game, either choosing strats pre-game or could even be in the list-building stage!

Thoughts? Has anyone tried this?
Made in gb
Regular Dakkanaut





United Kingdom

JNAProductions wrote:An issue is that you’ll usually pick the best strats, and won’t pick the “situational but cool” strats since they’re not as good.


Yeah, there's an argument for that, but it still allows for a quick 5 minute pregame discussion of 'these are the strats i'm taking, they allow me to do x, y and z.'

Perhaps if GW were to look at this in a more official way they would also add rules which stop players selecting more than 1 strat, maybe 2, which occur in the same phase? Dunno, i'm just spitballing i suppose.

EviscerationPlague wrote:There aren't Strats that are considered "gotcha" as much as they're just universal. Nobody is going to stop picking Transhuman Physiology.


As has been said, I have to disagree. May players will prewarn you before making a decision that they have a strat to counter it - though even if they do, often you've already moved into a position based on your original plan anyway so you can be pigeon-holed into continuing regardless. In any case, plenty won't tell you knowing that they have a strat up your sleeve that will turn your tactic on it's head. Obviously they have no obligation to tell you, especially in tournament games - let's not get into that.

All i'm saying is that this sort of change would mean that even if you're playing against an army you've never encountered before, you can have a little more confidence with key decisions.

Although, i will admit, that the odds are players would routinely pick the same strats in 90% of their games. There are always a few that you seemingly use in every single match.

 
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