1) Better terrain / line of sight rules. The terrain/los rules have been getting worse since the high point of 4th.
2) Alternate Activation, or at the least something like I hear Apocalypse did with taking casualties at the end of a turn.
3)Bring back USR. 15-30 tightly worded ones should really give enough life to things. Instead of 10 different bodyguard rules, just do "Bodyguard X+" where they take a hit for a character on whatever X is in that rule. Same with the multitude of "-1 damage" abilities and the like that show up. Each codex can still have its own special rules, and even some specific units can have unique ones, but having a core of universal special rules to fall back on makes things much simpler.
4) Make all named characters specific builds of a generic character. Give characters lots of fun rule options they can purchase so you can say run the unit cheap, bling them out with gear, or buy up some special rules or buffs to them. Reduce auras (they can live on, just not be as prevalent as they are), make it so characters can say impart a USR onto one or two units. Hell, let characters actually take fun options. A guard Company Commander can take a power fist or a plasma pistol, but cannot take a meltagun that is in the same kit? Why not, its not like it would be gamebreaking.
5) Stratagems. They are getting tiring figuring out just what is what, and wargear being tied to stratagems, etc. I'd say get rid of them entirely, but even just cutting down the number severely would help.
6) Make leadership matter. Self explanatory, with each edition it has meant less and less. Give it some importance. I'm not saying go back to 4ths way of only being able to shoot closest enemy without passing a roll, but bringing suppression into the mix could help.
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