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![[Post New]](/s/i/i.gif) 2022/03/30 10:36:06
Subject: [494] - Necron
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Fresh-Faced New User
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Looking for some advice on this.
500 point games. Got into this about 2 weeks ago, the guy i play with runs Black Templars. I was able to squeeze a victory out with a different build but after playing our first match I wanted to kinda go toward a distract and gun type of a build against Temps. Staying in the 500 range is a bit rough at times.
Dynasty - Mephrit
Lord - Voltaic Staff, Res Orb, Warlord
Immortals x10
Canoptek Scarab Swarms x6
Tomb Blades x3 - Shieldvanes, Twin Tesla Carbines
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This message was edited 1 time. Last update was at 2022/03/30 10:38:38
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![[Post New]](/s/i/i.gif) 2022/03/30 13:39:55
Subject: Re:[494] - Necron
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Fresh-Faced New User
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Since I myself use Space Marines, my main/only opponent uses Necrons (Best friend) & we have yet to play a game above 1k PTS I actually can give a bit of general feed back since I don't use Black Templars but Ultramarine. Due note I have yet to win a game vs my friend but I believe that is due to us not using the VP system & my general lack of skill.
Now on to the advice: A 6 pack of scarabs seams a bit wastey for a tarpit/sacrifice unit at such a low points count (I've watched a 3 pack bog down a Outrider squad for 2 combats, they charged the bikes btw). As for the Tomb Blades I think vs 3+ saves Gauss is the better weapon choice, better range since their fragile in melee with higher AP with Tesla your relying on mass save throw failing to kill (Though not fully knowledgeable in Necron Strats I only recall 1 that helps Tesla guns gain more shots on 6's). An Annihilation Barge (Though more expensive & lacking core) can provide longer ranged fire AND comes with a Twin-heavy Tesla Destructor (Heavy 10 range 36), a Heavy 3 shot Gauss gun that can be swapped with a Tesla gun, a built in "Transhuman" and a 3+/5++ (Same Wound & Attack total as 3 Tomb Blades). I mention the Barge cause my friend takes 2 & keeps them at the back of his force, always in a way the requires me to punch threw his army to get to (Which is usually a 4++ melee blender, Lychguard/Wraiths)
Also the Lokhust Lord's "Unified In Destruction" Aura helps none of your army as it requires DESTROYER CULT models with CORE, If dead set on the Lokhest Lord drop 3 Scarabs lets you grab 1 Lokhest Destroyer which can be buffed by him (you can swap the Tomb Blades for more but I'm assuming you need their maneuverability). If not you can change him for a Lord or Overlord allowing more points elsewhere, also becomes a HQ that can buff the rest of your army.
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![[Post New]](/s/i/i.gif) 2022/03/30 20:56:14
Subject: Re:[494] - Necron
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Fresh-Faced New User
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Enigma117 wrote:Since I myself use Space Marines, my main/only opponent uses Necrons (Best friend) & we have yet to play a game above 1k PTS I actually can give a bit of general feed back since I don't use Black Templars but Ultramarine. Due note I have yet to win a game vs my friend but I believe that is due to us not using the VP system & my general lack of skill.
Now on to the advice: A 6 pack of scarabs seams a bit wastey for a tarpit/sacrifice unit at such a low points count (I've watched a 3 pack bog down a Outrider squad for 2 combats, they charged the bikes btw). As for the Tomb Blades I think vs 3+ saves Gauss is the better weapon choice, better range since their fragile in melee with higher AP with Tesla your relying on mass save throw failing to kill (Though not fully knowledgeable in Necron Strats I only recall 1 that helps Tesla guns gain more shots on 6's). An Annihilation Barge (Though more expensive & lacking core) can provide longer ranged fire AND comes with a Twin-heavy Tesla Destructor (Heavy 10 range 36), a Heavy 3 shot Gauss gun that can be swapped with a Tesla gun, a built in "Transhuman" and a 3+/5++ (Same Wound & Attack total as 3 Tomb Blades). I mention the Barge cause my friend takes 2 & keeps them at the back of his force, always in a way the requires me to punch threw his army to get to (Which is usually a 4++ melee blender, Lychguard/Wraiths)
Also the Lokhust Lord's "Unified In Destruction" Aura helps none of your army as it requires DESTROYER CULT models with CORE, If dead set on the Lokhest Lord drop 3 Scarabs lets you grab 1 Lokhest Destroyer which can be buffed by him (you can swap the Tomb Blades for more but I'm assuming you need their maneuverability). If not you can change him for a Lord or Overlord allowing more points elsewhere, also becomes a HQ that can buff the rest of your army.
Awesome! I will take a look at what I can work with and I just might get rid of the Lok Lord, I was looking more for it doing stuff plus being a decently powered overlord, but I forget about some of the abilities at times lol HAVE to remember that stuff. Ill take a look into the Barge, I was thinking about using it as a Warlord spot, my list I beat him with Skorp Destroyers as a solo tank base and they did well. But Lynchguards ive seen can be a strong tank base as well.
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This message was edited 1 time. Last update was at 2022/03/30 20:56:59
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![[Post New]](/s/i/i.gif) 2022/03/30 22:28:31
Subject: Re:[494] - Necron
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Fresh-Faced New User
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Updated List:
Took some suggestions into consideration -
1) Removed a scarab unit
2) Added Skor Destroyers
3) Changed Lok Lord to Lord with Veil of Darkness and Warscythe
4) Removed Shieldvanes
Points: 500
Thoughts?
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![[Post New]](/s/i/i.gif) 2022/03/31 00:14:25
Subject: [494] - Necron
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Irked Necron Immortal
Switzerland
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I don't think the Res orb does enough, I prefered the lokhust Lord with the Skorpekhs
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![[Post New]](/s/i/i.gif) 2022/03/31 10:08:18
Subject: Re:[494] - Necron
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Fresh-Faced New User
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Yah can agree there, Resurrection Orb seams like it would have more use in a army with more single wound models (Warriors & Immortals), you might res one Skorpekh or Tomb Blade if the squads on 1 model. The Lokhust Lord also, as Manchild mentioned, can buff the Skorpekh which even without him can act at a melee wall your enemy will try to avoid or gun down (Or counter with their own melee threat if they have it). If I read right, since a ress orb is 30 PTS, all you have to drop for that lord is the other lord & the Shieldvane on your last Tomb Blade to hit 500PTS exact judging by the pic. Here a Battlescribe loadout based off both your pics (Left out Relic):
++ Patrol Detachment 0CP (Necrons) [24 PL, 6CP, 500pts] ++
+ Configuration +
Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)
Detachment Command Cost
Dynasty Choice: Dynasty: Mephrit
+ HQ +
Lokhust Lord [6 PL, 105pts]: Staff of Light, Warlord, Warlord Trait (Mephrit): Merciless Tyrant
+ Troops +
Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal
+ Elites +
Skorpekh Destroyers [4 PL, 90pts]: Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers
+ Fast Attack +
Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles
Tomb Blades [4 PL, 90pts]
. Tomb Blade: Twin Gauss Blaster
. Tomb Blade: Twin Gauss Blaster
. Tomb Blade: Twin Gauss Blaster
++ Total: [24 PL, 6CP, 500pts] ++
Created with BattleScribe ( https://battlescribe.net)
Honestly the HQ choice is more what you want him to buff, normal Lords & Overlords buff all CORE units but "Destroyer Cult" Lords buff them only. The Lokhust Lord is the more melee threat then a Lord/Overlord (Higher Toughness too) but the other Lords allow a more variable buff choice & maybe smaller base/model size.
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![[Post New]](/s/i/i.gif) 2022/03/31 13:21:34
Subject: [494] - Necron
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Irked Necron Immortal
Switzerland
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Res Orb is good if you have mutliple 200 point targets. Immortals and Skopekhs cannot reach 200 points ofc
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![[Post New]](/s/i/i.gif) 2022/04/01 07:25:26
Subject: [494] - Necron
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Fresh-Faced New User
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Hmm interesting yeah I read the Res Protocol wrong and interpreted it a different way. Thank you all for the help. Will look into the preview build and characters a bit more. thank you thank you thank you Automatically Appended Next Post: What would you rec in terms of Veil of Darkness or Voltaic Staff?
I teleport is very nice and unlike the Strategem, the Monolith isn't needed but the reason i won my first game was because I was able to strike 9 times and kill his warlord and able to get my 15 points+ for victory.
So a bit of a soft spot, plus the upgraded staff with the extra attack+melee and shooting is versatile.
Not wanting to opt for a melee build and trying to go range, the veil of darkness I feel could screw me as I dont want to teleport to another team, but can be used on a weak army to take out or escape.
Enigma117 wrote:Yah can agree there, Resurrection Orb seams like it would have more use in a army with more single wound models (Warriors & Immortals), you might res one Skorpekh or Tomb Blade if the squads on 1 model. The Lokhust Lord also, as Manchild mentioned, can buff the Skorpekh which even without him can act at a melee wall your enemy will try to avoid or gun down (Or counter with their own melee threat if they have it). If I read right, since a ress orb is 30 PTS, all you have to drop for that lord is the other lord & the Shieldvane on your last Tomb Blade to hit 500PTS exact judging by the pic. Here a Battlescribe loadout based off both your pics (Left out Relic):
++ Patrol Detachment 0CP (Necrons) [24 PL, 6CP, 500pts] ++
+ Configuration +
Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)
Detachment Command Cost
Dynasty Choice: Dynasty: Mephrit
+ HQ +
Lokhust Lord [6 PL, 105pts]: Staff of Light, Warlord, Warlord Trait (Mephrit): Merciless Tyrant
+ Troops +
Immortals [8 PL, 170pts]: Gauss Blaster, 10x Immortal
+ Elites +
Skorpekh Destroyers [4 PL, 90pts]: Skorpekh Destroyer (Reap-Blade)
. 2x Skorpekh Destroyer (Thresher): 2x Hyperphase Threshers
+ Fast Attack +
Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles
Tomb Blades [4 PL, 90pts]
. Tomb Blade: Twin Gauss Blaster
. Tomb Blade: Twin Gauss Blaster
. Tomb Blade: Twin Gauss Blaster
++ Total: [24 PL, 6CP, 500pts] ++
Created with BattleScribe ( https://battlescribe.net)
Honestly the HQ choice is more what you want him to buff, normal Lords & Overlords buff all CORE units but "Destroyer Cult" Lords buff them only. The Lokhust Lord is the more melee threat then a Lord/Overlord (Higher Toughness too) but the other Lords allow a more variable buff choice & maybe smaller base/model size.
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This message was edited 1 time. Last update was at 2022/04/01 07:36:50
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![[Post New]](/s/i/i.gif) 2022/04/01 09:50:50
Subject: Re:[494] - Necron
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Fresh-Faced New User
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I myself don't know the correct answer if there is one between the Staff or Veil relic, Staff looks better since at 500PTS I doubt the board is big enough for Veil's free mid-game redeploy to matter much. The Voltaic Staff is also D2 a good upgrade from the Staff of Light's D1 which can one shot any 2 wound model, which is most Space Marine units, & has a chance of going "Tesla" in shooting (Plus 2 hits on unmodified 6's). Veil of Darkness' main use is the mind games it can cause & options it can create but that depends more on game objective, opportunities, & board size/layout.
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![[Post New]](/s/i/i.gif) 2022/04/01 11:02:06
Subject: [494] - Necron
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Fresh-Faced New User
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Hmm yeah what I was thinking awesome thanks again yall.
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