Heya folks!
Those of you who know me from places outside of Dakka may know, I've been banging away at a dungeon crawl for the past five or six years.
While working on the rules for playing the actual game came together pretty well, the modular game board was a bit of an issue.
The original tiles looked like this:
However, being based on squares made ranged combat/line of sight unnecessarily complicated. I got it into my head to go hex-based and that worked much better. I went all-in on custom corridors and chambers:
This was fun and all, but the corridors provided nothing but bottlenecks and ground gameplay to a halt. I decided to emulate games like Warhammer Quest and just use full squares:
This was much better for game play but the biggest snag my live playtesters had was that you couldn't see the "walls" and "entrances" in the chambers very well. Plus, the hexes
didn't always never lined up properly. So there was always, "Does that count as a hex or not?". I finally had enough of that and came up with a plan:
Well, I screwed something up when I tried to order the little single hexes to go with the custom-made 7-hex rooms:
I found a way around that as the wood cuts easily enough.
I can't wait for the next playtest session: