Switch Theme:

Custom Dungeon Tiles  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

Heya folks!

Those of you who know me from places outside of Dakka may know, I've been banging away at a dungeon crawl for the past five or six years.

While working on the rules for playing the actual game came together pretty well, the modular game board was a bit of an issue.

The original tiles looked like this:



However, being based on squares made ranged combat/line of sight unnecessarily complicated. I got it into my head to go hex-based and that worked much better. I went all-in on custom corridors and chambers:



This was fun and all, but the corridors provided nothing but bottlenecks and ground gameplay to a halt. I decided to emulate games like Warhammer Quest and just use full squares:



This was much better for game play but the biggest snag my live playtesters had was that you couldn't see the "walls" and "entrances" in the chambers very well. Plus, the hexes didn't always never lined up properly. So there was always, "Does that count as a hex or not?". I finally had enough of that and came up with a plan:



Well, I screwed something up when I tried to order the little single hexes to go with the custom-made 7-hex rooms:



I found a way around that as the wood cuts easily enough.



I can't wait for the next playtest session:








 
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

If anyone is actually following this thread, I got some more tiles done:





I have two more chambers and four or five more connectors to finish. A single dungeon level in my game is rarely more than 8 tiles before it's time to have the party descend to a new level (where the tile placing starts anew).


 
   
 
Forum Index » Painting & Modeling
Go to: