I've decided my next Kill Team ought to be a Space Marine kill team for the custom chapter I've had in the back of my head for ages, but could never get playgroup interest, interesting rules to support the concept, and time at the top of my painting queue to line up right to execute.
My playgroup isn't hyper competitive -- I'm not looking to take this to tournaments or anything, but I'd also like to build a roster that can have some flexibility to pick its fireteam to match the opponent and mission and put up a fight even if it's a bit uphill against the stronger bespoke box set and white dwarf teams.
Now for the constraints: the chapter is Ultima founding, so firstborn and tacticals are out, as is Death Watch. Narratively, the chapter is a White Scars successor that favors rapid surprise strikes followed by skirmishing withdrawals to avoid facing the enemy in strength. I figure a KT is either special forces or recon to support that in a SM context, so of the remaining fire teams available in the Compendium, only the Heavy Intercessors feel like a stretch to fit the theme.
Assume I don't have to minimize box purchases -- I've got plenty of the eligible sprues lying around from previous kitbashing projects and impulse buys for the future.
What do people who have played with or against Astartes in KT feel has worked well? The subtle differences in keywords have made math hammering out the options between , say, Infiltrators and Incursors a murky prospect for me because I don't have enough games under my belt with my other team to really weigh the situational benefits.
I figure that for Primaris to function as intended given their generally mono-equipment composition, you want to choose your multiple fireteams in your roster to cover your flexibility and matchup tailoring.
This comes down to a few factors: weapon loadout, secondary selection, and specialty equipment/ploys.
So let's start with secondary selection. Is flexibility here worth taking Intercessors to access the Security secondaries? None of the Intercessor fireteams have specialty ploys, and Assault Intercessors can't even bring special equipment to the mix.
On the core gear and equipment front, Reiver/Incursor/Infiltrator as an 18 model base (presumably with the remaining two models as Reivers to offer carbine vs. pistol/knife flexing) seems like it offers the basic range of scenarios well. If the Security objectives *are* worth downgrading a squad some to get access to, which one is the weakest or best covered by an equivalent Intercessor squad? With Intercessors, what are your preferred bolt rifle variants? Do you take a mix? Extra bodies to let you flex in/out based on the terrain and deployment zones?
Finally, Sergeant loadouts: I'm assuming you always take the Bladesman Reiver Sgt., and the other Phobos Sgts. don't get options. What about Intercessor and Assault Intercessor Sgts? What melee weapons do you favor there and why?
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