Greeting, Hobbyists!
A second attempt at a community showcase and review thread. All ideas and suggestions for structure are welcome, as are comments about the work itself. Additionally, I'm going to float a notion for some voting and ranking structure below.
Our second theme since our format reboot was chosen by poll, with the result of "biomes" as follows:
BIOMES: Your build should embrace a specific environment, ecosystem, habitat, or climate, and could extend to lairs, dungeons, menageries, stasis chambers, alien worlds, as well as good old desert, swamp, snow, etc... as long as it makes the specific setting clear.
I've also included a choose-all-that-impress poll just to generate some data to feed whatever, if anything, we decide on. Just mark any entries that you feel deserve a shout-out, either for close adherence to the theme, innovative or ambitious design, careful crafting on the build and paint, or overall impression.
Without further delay, here are this cycle's entrants in submission order, with additional images in spoilers.
Mothsniper's botanical garden biodome:
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theCrowe's modular dungeon tile series with canals and earthen paths:

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Meer_Cat's pastoral resin creek, plank crossing, and wire-twist tree:
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Jadenim's desert table with dry stream channel and modular shattered road bridge:
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Captain Brown's Necromundan bioluminescent sump-fungus:
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MacPhail's wire-twist trees and autumnal undergrowth on rock outcrop:
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Peterhausenn's pumping station:
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Keep the entries coming! In the spirit of the new "challenge" (vs. contest), a soft deadline is definitely in order. Next cycle's theme is "Elevation"... watch for an intro post soon!