Blackie wrote:
Jidmah wrote: No thank you, I rather play bad models than being forced to sell them.
I don't think there would be any need of selling models.
FW wagon could stay for years, we don't know when or even if
GW is going to remove it.
Remember the liftawagon? It was still on sale when 9th edition was released.
Sure, the kannon wagon could stay for years. It could also be gone by the end of next year.
Then there's the loadout argument: unless your wagons are fully magnetized or are kitted in the exact same way having more models than the limit (which by the way it's only for matched and 2000 points, you can always play more outside those formats) shouldn't be an issue anyway.
For example out of my 4 wagons only two have the rolla, and only one has a kill kannon. With one profile and Ro3 I might not be able to field all of them, assuming that the FW variant also disappears, but realistically I wouldn't want to field all of them anyway due to being assembled in a different way.
Who on earth would ruin one of the most well-designed and modular kits
GW has ever done by glueing the options to it
You can literally switch between all options without needing a single magnet, as most of them are designed to snap in place. Even for more top-heavy options like the grabbin' klaw, three or four coins or a few pieces of sprue are sufficient to keep them balanced. This was common knowledge for as long as battlewagons remain in the competitive spotlight.
Literally the only thing you have to commit to is a turret gun - and if you played during 5th, you almost definitely didn't use the then absolutely terrible killkannon.
Luckily, I have two turrets fully magnetized as well as three spares (the turret sprue was available for 3€ back then), so I got three kannons, two zap guns and two fully magnetized turrets to go, because back then battlewagons were able to have two turrets.
I even got wreckin' balls and boarding planks for two of them.
You're also wrong for the model limit applying only in matched formats - it applies to literally all relevant ones except crusade, which limits them in different ways.
It's basically the same non issue most players owning flyers have: they're limited to 2 but, unless someone has 3 flyers of the same kind or 3+ fully magnetized models, a player can have up to 8 flyers, 2 of each kind, without being forced to sell anything.
Ironically, I also own three fully magnetized fliers. I still think the flyer change was good for the game, plus you can actually sell fully magnetized models at a good price.
You have definitely have weird ideas for what people do and what they don't do. If I go to a store here, literally every vehicle larger than a landspeeder has all its options magnetized. Some people even magnetize their terminators and havocs.
GW's kits are too expensive to replace them every time they decide to randomly buff one of the options.
Not magnetizing your models is considered to be asking for your models to be invalidated. Everyone who experienced getting a new codex or edition once will not fall into that trap twice.
Just like you claimed that no one ever ran 9 voidweavers in a casual setting - yes, they did, people just snapped the extra gun on their fully magnetized starweavers and were ready to go.
I think that if the model's bad I wouldn't field it anyway or at best I'd just field 1 or 2, like I'm currently doing, so I might sell the shelved ones anyway. The bonebreaka and the gunwagon are so bad that they're basically a non existing option.
To keep multiple profiles the wagons need to be significantly specialized. A single buff to either melee or shooting is not enough to justify multiple variants. They'd need unique gear (or fixed loadout) and unique special abilities.
To not be shelved, they just need to not overcharge for trivial buffs. If bonebreakas and gunwagons were just 10 points over battlewagons they would totally be an option, especially with their kustom jobs now being free.
To be
good, they need more and I agree with you, but the vanilla wagon isn't good either.