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My latest "competitive" list, this exact list has faced so far Death guard and Red corsairs with comphy wins.
Commander Dante (warlord) +1 CP
Astorath + mantra of strength + litany of hate
Sanguinary priest w/ jump pack + selfless healer + chief apothecary
5x Incursors
5x Incursors
5x Assault intercessors
8x Sanguinary guard + 3 axes + 5 swords
8x Sanguinary guard + 3 axes + 5 swords
5x Death company w/ jump packs + 4x thunder hammers
5x Death company w/ jump packs + 4x thunder hammers
Sanguinary ancient + Rites of War + Wrath of Baal
5x Assault squad w/ jump packs + inferno pistol & lightning claw + 2x plasma pistol
5x Eradicators + melta rifles
2k - 4 CP.
I've used to run 5x intercessors w/ power sword in the backfield, but had to tweak for points.
Also ran 5man DC w/ all hammers and a 5man bare bones. Tried also with 2x DC w/ 3 hammers in each, 3 bounces off atleast against AoC armies.
Also fielded 5man assault squad with 2x meltaguns and the above sergeant for 100p, quite solid for points, but when you need to squeeze those points, those melta's are the first to go...
Now that there's less CP to gain at start, I've gone back to chief apothecary & selfless healer.
Eradicators have worked great in this list, decent target for Dante re-rolls. Last night they dropped a rhino, venomcrawler, 5man termie squad and chipped some wounds from disco lord and such. Was healed and ressed back to full strenght end of turn 5.
I still lack fight last, but.. don't really see how to add it without breaking the base idea, ideas anyone?
Also would like to find my intercessor w/ power sword back in, that squad has more utility when camping in the back rather than those assault ones.
Free feel to suggest/ask/comment..
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