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Made in us
Moustache-twirling Princeps





PDX

Terror Assault

HQ:
Praetor
Jump Pack, Paragon Blade
[170]

Elites:
(3) Apothecary
Jump Pack x3
[180]

Troops:
(12) Assault Squad (Apoth, Curze)
2x Power Axe, Artificer Armor
[189]

(12) Assault Squad (Apoth, Praetor)
2x Power Axe, Artificer Armor
[189]

(15) Night Raptors (Apoth)
7x Twin Lightning Claws
Artificer Armor, Headsman's Axe
[500]

(12) Terror Squad
10x Volkite
Artificer Armor
[271]

(10) Terror Squad
8x Rotor Cannon
Artificer Armor
[255]

(10) Terror Squad
8x Rotor Cannon
Artificer Armor
[255]

Fast Attack:
Primaris-Lightning
2x2 Kraken Missiles
[240]

Heavy:
Fire Raptor Gunship
4x Hellstrikes
[300]

Primarch:
Konrad Curze
[450]

[2999]

First real foray into 2.0 list building. Obviously, I may have missed rules - so if you see something glaring, let me know.

The list leans into the Night Fighting and Infiltration to get into optimal positions. There are two squads of Assault Marines that will move up with my killy dudes - Curze and the Praetor. Both have Apothecaries for FNP to add to their longevity. Bulky units to tap into Talent for Murder. Big Night Raptor bomb with an Apothecary - this unit goes out to kill MEQ dead, but with Rending, TFM, and Shred it can possibly do some harm to TEQ even. For the price, I'd hope so! It is a unit I am iffy about honestly. Volkite Squad for weight of fire - doing what Terror Squads always did. The new players are the Rotor squads, which will help with pinning down units to limit Reactions (plus it might kill stuff even). These are really to help facilitate my melee units getting into melee on their terms. Infiltrating the units makes sure I can get them in ideally solid positions with good firing lanes. Kraken Lightning hasn't changed in role from 1.0, still there to help nuke armor. Same with the Fire Raptor, which once it tosses the HSMs can go hunting light armor and MEQ with the Avenger.

It is technically only like 75 dudes plus a pair of flyers and a Primarch. Not a whole ton of bodies compared to some Legions, but it seems like there is a lot of potential here.

Thoughts? Ideas? Obvious rules flubs?

   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Seems fine. I just have one question: It seems that you're not taking Prey Sight on the Lightning and Fire Raptor. Why not? That'll significantly cut down on their offensive potential as long as Night Fighting is in affect. If you are and I'm just not seeing it in the points, my apologies.
   
Made in us
Moustache-twirling Princeps





PDX

 Gadzilla666 wrote:
Seems fine. I just have one question: It seems that you're not taking Prey Sight on the Lightning and Fire Raptor. Why not? That'll significantly cut down on their offensive potential as long as Night Fighting is in affect. If you are and I'm just not seeing it in the points, my apologies.


I'm gonna make space for it because I absolutely didn't realize it was any model. For some reason I thought it was just infantry. That's huge! I can cut one Raptor with claws pays to cover it.

   
 
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