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Just ran this list my first since the Nephilim drop. Played against Eldar and scored 75 to 71.
I feel that I need more marker lights and more CP. I only start with 2cp, and never had more than 3cp at any one time, ending the game with 1cp. My enforcer commander was a beast in shooting and in combat, I can't change him. The ethereal I really liked sense of stone. I'm not sure that I need Zephers Grace over generating a command point... I only have the one game to base this on. When we had 12cp to start, I didn't need the extra command point.
180 Enforcer Commander in Crisis Battlesuit [9 PL, -1CP, 165pts]: 1. Precision of the Hunter, Missile Pod, Plasma Rifle, Cylcic Ion Blaster Stratagem: Promising Pupil, T’au Flamer, Solid Image Protection Unit(ignore 1 & 4+ invuln), Thermoneutronic Projector, Warlord
85 Ethereal [5 PL, -1CP, 85pts]: 2. Sense of Stone, 5. Exemplar of the Kauyon, 6. Wisdom of the Guides, Hover Drone, Stratagem: Promising Pupil, The Humble Stave (+1 intol roll and 1 additional invication)(sense of stone, Zephyrs Grace)
280 Riptide: Velocity Tracker, Target Lock, Early Warning Overide
Ion Accelerator
2 x Plasma Gun
2 x Sheilded Missile Drone
280 Riptide: Velocity Tracker, Target Lock, Early Warning Overide
Ion Accelerator
2 x Plasma Gun
2 x Sheilded Missile Drone
2000
The Eldar player and list were approximately on the same level, starting with 4cp.
Farseer on bike, mortal wounds pistol, smite, executioner
Farseer on bike (don't recall what he had)
Warlock on bike (enhance)
Warlock on bike (don't remember)
5 wraithguard with d cannons in wave serpent
10 dire avengers with exarch with two shurikens, plus some exarch abiity in waveserpent
5 dire avengers, obj secured.
5 Banshees, exarch mirror blades and 2damage abilty
1 jainzar
All in a wave serpent
10 guardians
5 rangers
5 rangers
4 shining spears
4 windriders
Turn 1
I went first, killed 5 rangers and the waveserpent with the wraithguard, whiffed otherwise
he went second, it took his entire army but he killed one of my crisis teams (which suffered 12 mortal wounds in the psychic phase, crazy!)
turn 2
He left himself extremely exposed to kill my crisis team, so I killed 2 characters, one being the mortal wounds giving farseer, wounded a serpent and 4 wraithguard, and 5 dire avengers and the shining spears and the windriders
his turn 2, he started denying me objectives and sacrified his peices otherwise
turn 3
I coudln't focus on anything, killed a few models, no units, and otherwise rolled not as well as his saves
His turn 3, he didn't do much either
turn 4,
some shooting, looked bad for Eldar
his turn, scoring and denying me. Jain Zar is a beast
Turn 5, killed everything except Jain Zar... did I mention she is a beast, oh I took his home objective with my 2nd crisis team.
his turn 5, with 1 wound Jain leaves combat with both of my riptides and takes my home objective
I bet the Eldar list needs more work than my list.
Are you sure you used all of the post-nephilim rules? Does that include the points changes? I ask because your list is WAY over 2k. I built the list in battlescribe myself and I'm seeing 2135 points in current rules.
Your list as stated:
Spoiler:
180 Enforcer Commander in Crisis Battlesuit [9 PL, -1CP, 165pts]: 1. Precision of the Hunter, Missile Pod, Plasma Rifle, Cylcic Ion Blaster Stratagem: Promising Pupil, T’au Flamer, Solid Image Protection Unit(ignore 1 & 4+ invuln), Thermoneutronic Projector, Warlord
85 Ethereal [5 PL, -1CP, 85pts]: 2. Sense of Stone, 5. Exemplar of the Kauyon, 6. Wisdom of the Guides, Hover Drone, Stratagem: Promising Pupil, The Humble Stave (+1 intol roll and 1 additional invication)(sense of stone, Zephyrs Grace)
I bet the Eldar list needs more work than my list.
I think your list actually needs more work than his unfortunately. If you're not using them for some reason then you can ignore my post I guess.
As a side note, if you're going to be T'au Sept (which was purely a guess because I don't think you mentioned what sept you picked), you might as well replace your ethereal with Aun'Va. He's cheaper and saves you 1 cp, but you lose the drones.
This message was edited 3 times. Last update was at 2022/07/29 19:27:50
Yeah kinda screwed up on the points. My desktop battlescribe was not updating again. So the list is partial excel partial non-updated battlescribe.
I don't think it really affected the outcome of the game... I revised the list and dropped the stealth suits, and the drones off the characters.
I don't own Aun'va... and its not available (maybe for $100 on ebay). Suppose I could proxy him.
Aun'Va seems like a good way to go, but... using him while saving 2 cp, will force me to change my commanders trait to exemplar of Kayon, or add a 3rd HQ, requiring cuts elsewhere.
They had a weak unresponsive list. I’m pretty sure my Eldar list would blast you off the table by turn 2. Drown your kroot and crisis suits in massive amounts of Shuriken fire and finish with shining spears. Your riptides id then drop with falcons and fire dragons and blow them away turn 2 at the latest. Or finish them off with shining spears charges. Or just drown them in -3 Shuriken wounds. Your opponent just didn’t deliver enough firepower to you.
warpedpig wrote: They had a weak unresponsive list. I’m pretty sure my Eldar list would blast you off the table by turn 2. Drown your kroot and crisis suits in massive amounts of Shuriken fire and finish with shining spears. Your riptides id then drop with falcons and fire dragons and blow them away turn 2 at the latest. Or finish them off with shining spears charges. Or just drown them in -3 Shuriken wounds. Your opponent just didn’t deliver enough firepower to you.
And what is your Eldar List that you would run?
I would be very curious how you would ever get to my kroot turn 1. Maybe if you had flyers to get around the buidlings I'm hiding behind? Quicken on your suicide shining spears if that's legal or not nowadays. Course those are worst possible plays and would lose you the game so I doubt you'd touch my kroot until at least turn 3/4. The point is probably like you, I do know how to play competitive, but when I play at home with friends I lighten up my play a lot because I want to test out how units play in risky situations that I'm not willing to do in tournaments.
Mostly I'm interested in what you would field Eldar wise. I saw an interesting list at the BAO, and I have no idea how in the world is made it to the top table. I'm 100% positive my Tau list at the time would have gutted it by turn 3.
My guess would be your list is like this? (wargear and exarch powers TBD)
Farseer on bike
Farseer on foot with wings
Warlock on bike
Warlock on bike
3 x 5 Rangers
2 x 6 Shining Spears
2 x 6 Firedragons
2 x Falcons probably with brightlances
Wave Serpent with 10 x Direavengers
I played a turn 2 eldar alpha strike army at the Bay area open. If I a recall, 2 farseers 1 Autarch 1 warlock, 3x5 rangers, 2 x 6 Fire dragons, 2 x 5 Warp spiders, 3x10 dire avengers in serpents. I did pick up one of my crisis teams and most of another but his game was over after that.
Usually just spam 3 huge windrider squads. A few fire prisms. Hornets with bright lances/ shining spears. And they prettt much just blast the gak out of all the chaff and screening units turn 1. They auto advance and shoot 18” with Shurikens. Hail of doom just melts mostly anything. And fire prisms and hornets focus down anything big pretty well. While playing peekaboo. The Windriders can all die. Doesn’t even matter. Shining spears on the second turn will charge in and clear objectives.
Automatically Appended Next Post: Not a fan of dire avengers and wave serpents. Why bother when Windriders are super fast and they’re decently durable and spam Shuriken fire.
And not taking fire prisms is leaving an incredibly powerful weapon out of your arsenal. AP-5 and ignores invulns with linked fire is just insanely effective at dropping big tough targets.
Automatically Appended Next Post: That’s likely over 200 Shuriken shots in someone’s face on turn 1. Then the Windriders absorb the charges or whatever. Then turn 2 shining spears assault. No quicken needed. It’s expected to take losses of course but my similar lists in the past just swarm 1 side of the board and drown it in shooting. Then pivot and swarm the next side.
This message was edited 2 times. Last update was at 2022/08/01 22:25:40
I think it works well because if there’s a ton of chaff units for screening they’re all dead turn 1 probably then you can follow up and deal with the bigger threats using doom jinx and more firepower. There’s really nothing that can take doom jinx and then get shot by so much Shuriken and fire prisms on linked fire. It’s definitely dead. It’s hard to kill enough of the units in a turn to make the list ineffective as well. Turn 1 I use as much cover as possible. I roll bad and usually go second and it still doesn’t help much for the opponent. I am sure someone can beat it but I typically win by turn 2 against my friends because they concede. Just avoid any super tough Death Star type units until everything else is wiped.