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so due to the current tyranid book makes it have a limit of 1 tyrant per detachment. the standard tyranid army is:
hq:
1 winged hive tyrant with bonesword and reaper (some argue that this is pretty mandatory for a good tyranid list), or swarmlord, or walking hive tyrant with heavy venom cannon and bone sword/whip (either claws, reaper, or shardgullet is solid)
neurothrope: it makes psychic powers from it and tyrant better, the synaptic tendrils is a very strong warlord trait for it
troops:
tyranid warriors are currently king of this book, def coupled with leviathan hive fleet
homogaunts aren't bad but require some support from specific hive fleet (hydra or behemoth) and psychic powers
termagaunts are not great but if you are running a tervigon who is pretty solid then termagants are neccessary bodyguards
gargoyles are pretty solid screeners and good at objects, a 10 man squad is pretty solid
elites:
a squad of 3 man venomthropes, a squad of 3 man zoanthropes, and a squad of 3 man tyrant guard are almost the default elite choices do to the amazing support they give the army as well as that they aren't a slouch at doing work if they have to.
deathleaper and parasite are not bad and are strong solo characters
fast attack:
raveners are pretty solid due to their high ap and str 6 attacks + they are 5 attacks per model for a pretty solid price
biovores aren't bad in a single unit for spore creation, tyrannofex with acid spray or rupture cannons are not to bad. exocrine is pretty good at ranged firepower
regular carnifexes with heavy venom cannon (+a melee weapon) and screamer killer carnifexes are both highly regarded as well
for flyers:
the harpy are really solid as you get an aircraft with dropping bombs for most situations but it can also stop being airborne and just charge things in the enemy backlines, such as an opinionated basilisk that needs to just stop firing.
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