Hive fleet Hydra is the codexes themed horde subfaction. With both the faction ability and stratagem requiring you to attack units in melee with a lower model count than your own, and the psychic power working much better when you have a lot of little gribblies around. Given that those abilities are in the fight phase though, this fleet is definitely more about hormagaunts than termagants. Other fleets have plenty to offer too. For instance Gorgon's poison 4+ ability benefits quite nicely from the high volume low strength you get from horde infantry, plus it works on both melee and shooting. Kraken's speed would help to get your horde into position on objectives, or into your opponents lines. Jormungandr improves your survivability, with dense cover and a halved model count when determining blast weapon hits. As for supporting units, Venomthropes might be handy to keep your models on the table a bit longer. Plus they're not too shabby in combat in the current book. A few warriors may be a good idea to provide some extra synapse support and some harder hitting attacks where needed. A parasite of mortrex is a useful utility piece. Its ability to turn off the enemies Objective Secured ability is perhaps a little less relevant with a horde list as you're probably outnumbering them anyway, but it can still be useful. It's still a very fast synapse creature with character protection. Allowing it to jump up to support a squad which is about to take some damage while staying reasonable safe. Plus the potential for your army to get a 9" consolidation move with its synaptic imperative + hydras adaptive trait is kind of fun.
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