Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2022/09/07 10:31:21
Subject: [2000] - Daemons - starting daemons, a work to list
**Lord of Change [16 PL, -1CP, 330pts]:** Infernal Flames, Infernal Gateway, Nexus of Fate, Relics of the Impossible Fortress, Rod of Sorcery, The Impossible Robe, Treason of Tzeentch, Warlord
**+ Heavy Support +**
**Soul Grinder [10 PL, 190pts]:** Mark of Khorne, Warpsword
So nurgle in different det. because i like the WS effects the most
poxbringers buffs plaguebearers
beast harass, distract, maybe deepstrike in, i duno but liked the rules.
plaguedrones a bit the same but are faster. maybe late game fly to objectives if they still live
other detachment for access to undivided WS effects
tzeentch for psychic and because i like the greater daemon model the most
the horrors do back line objectives
changecaster buffs flamers, flamers hopefully melt stuff
flesh hounds because i like the models and can be anoying
screamers are more for late game objectives
soul grinder for some heavy shooting and moving up to wack stuff (therefor khorne, actually don't know what would be best for him, maybe tzeentch for better cc safe)
no slaanesh because are more glass cannons and don't like that so much
2022/09/13 20:55:10
Subject: [2000] - Daemons - starting daemons, a work to list
I think Khorne is the best choice for Grinders. 2 extra attacks makes it a real beatstick, and since it's only 190pts, I'd rather have the extra attacks than the increase in melee survivability.
And just fyi, you get the Undivided Warp Storm for having any Daemon detachment. So if you are pure Khorne, you'll get the Undivided and the Khorne.
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21
2022/09/20 04:37:17
Subject: [2000] - Daemons - starting daemons, a work to list
For soul grinder durability nurgle is sweet. T9 makes those meltas/power fists wound on 5's, lascannons on 4's etc. I would take that over tzeentch. Though 2 ironclaw attacks isn't that bad..i just find killing target anyway but eventually i'm sure i charge knight or something