Warlawk wrote:tneva82 wrote:charles_the_dead_lizzard wrote:
Despite this: Generic Marines have access to a ,All Doctrines are active‘ Strat for 2
CP that will be your best friend to up the damage of your meele units by accessing the sweet +1 meele damage earlier than turn 3
What strat they have? They have 2cp strat to make specific doctrine that i know but never heard of that superior version.
Albeit not that it often has big impact but some units would like that.
Adaptive Strategy is the 2CP strat that puts a core unit in all 3 doctrines for the battle round.
Is that true?
Use this Stratagem in your Command phase, if a <CHAPTER> WARLORD from your army is on the battlefield and a combat doctrine is active for your army. Select one <CHAPTER> CORE unit from your army that is on the battlefield. Until the start of your next Command phase, each time a model in that unit makes an attack, the Devastator Doctrine, Tactical Doctrine and Assault Doctrine are considered to be active for that attack.
I thought white scars had advance and charge in the assault doctrine? But unless
FAQ it only counts for attacks, not charge.
Compare it to Bestival nature:
Use this Stratagem in your Command phase if a combat doctrine is active for your army. Select one SPACE WOLVES INFANTRY, SPACE WOLVES CAVALRY or SPACE WOLVES BIKER unit from your army. Until the start of your next Command phase, that unit gains the bonus of the Assault Doctrine instead of the active combat doctrine.