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[2000] - Orks - Casual all-round Deathskulls  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in se
Fresh-Faced New User





So here is my casual Nephilim list. Mainly made up of the models I've enjoyed building and painting the biggest wrong with it is that it's not a Goff pressure list and that it includes Flashgitz, and a Burna-bommer. I will probably get my ass handed to me but I like to think that is has some things going for it.

The plan is to go for Da Biggest And Da Best with an "unkillable" squigboss parking in the middle backed up by the Big Mek, Deffdredds and the Flashgitz in the Squiggoth. Meanwhile the troops aim to Get Da Good Bitz with the grots getting a trukk if they need it to reach an objective, otherwise the boyz and the Snaggas get the wheels. The buggies and the bikers are the mobile shooting. The stormboyz are most likely diving in later to get some good bitz.

The list gives up: No Prisoners: 8 pts (77 wounds), Assassination: 10 pts, Abhor the Witch: 3 pts and Bring it Down: 14 pts making none really that good for the opponent.

With three CPs as starting budget I can afford to teleport something in, and still be able to pop the KFF turn 1 if needed. But most likely I won't. Nothing in this list is super adapted to drop in and charge except for the dredds, but their footprint is too big.

What have I missed?

Deathskulls
Army Points: 1998p
Pre Game Stratagems: Stratagem: Relic(-1CP), Stratagem: Warlord Trait(-1CP), Stratagem: Extra Gubbinz(-1CP)
Starting Command Points: 6-1-1-1 = 3CP
Warlord & Trait: Beastboss on Squigosaur - Stratagem: Warlord Trait(-1CP), 'Ard as Nails

+++++++++++++++++++++++++++++++++++++++++++++++++

=== Orks - Battalion Detachment = -3CP, [1998pts, 116PL] ===
HQ: Beastboss on Squigosaur [165pts, -2CP, 9PL] (WARLORD) Beasthide Mantle, Stratagem: Relic (-1CP), Thump Gun
--- Warlord Traits: Stratagem: Warlord Trait(-1CP), 'Ard as Nails
HQ: Big Mek in Mega Armour [115pts, -1CP, 6PL] Da Krushin' Armour, Kombi-skorcha, Kustom Force Field, Stratagem: Extra Gubbinz (-1CP)
HQ: Weirdboy [70pts, 4PL]
--- Psychic Powers: Smite, Da Jump, Fists of Gork

TR: 10 Beast Snagga Boyz [100pts, 5PL] 9 Beast Snagga Boy
TR: 11 Boyz [98pts, 10PL] Boss Nob w/ Slugga and Power Klaw, 10 Ork Boy w/ Slugga & Choppa
TR: 10 Gretchin [40pts, 2PL] 10 Gretchin

FA: 2 Kustom Boosta Blastas [160pts, 8PL] 2 Kustom Boosta Blastas
FA: 5 Stormboyz [60pts, 3PL] Boss Nob w/ Power Klaw, 4 Stormboy
FA: 7 Warbikers [185pts, 12PL] Boss Nob w/ Power Klaw, 6 Warbiker

HE: 3 Deff Dreads [315pts, 18PL] 3 Deff Dread w/ 2x Dread Klaw and 2x Kustom Mega-Blasta
HE: 8 Flash Gitz [210pts, 14PL] Ammo Runt, 7 Flash Git, Kaptin w/ Choppa, Gitfinda Squig
HE: Squiggoth [170pts, 9PL]

FL: Burna-bommer [150pts, 7PL] Skorcha Missiles

DE: Trukk [90pts, 5PL] Fortress on Wheels
DE: Trukk [70pts, 4PL]
   
 
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