IwinUlose wrote:All I’m trying to see is if +1 S +1
AP is better than a +1 to wound.
That question does not make sense for the options available in your codex because on one side:
Master of Possession (but for some reason no
WL trait): +1 S/T if Mutated Invigoration goes off and +1 to wound if Warp Marked goes off.
Some other
HQ with the Master of the Union
WL trait (but for some reason no other buffs): +1 S
AP-3 instead of
AP-2.
So both options come with +1 S, the differences are +1 to wound, +1 T and
AP-2 vs
AP-3.
How much better is S7 vs S6 and S8 vs S7.
S7 multiplies damage against T6 by 1,333 and against T7 by 1,5 compared to S6. S8 multiplies damage against T4 by 1,25, against T7 1,333 and against T8 by 1,5.
How much better is +1 to wound vs +0 to wound.
If you are wounding on 3+ it multiplies damage by 1,25.
If you are wounding on 4+ it multiplies damage by 1,333.
If you are wounding on 5+ it multiplies damage by 1,5.
If you are wounding on 6+ it multiplies damage by 2.
How much better is AP-3 vs AP-2.
Against 1+
Sv (or Terminator armour with AoC) it multiplies damage by 1,5.
Against 2+
Sv (or power armour with AoC) it multiplies damage by 1,333.
Against 3+
Sv it multiplies damage by 1,25.
Against 4+
Sv it multiplies damage by 1,2.
Now you can combine those values and compare them depending on what foes you care about, like going from S6 to S7 against a T7 unit and at the same time getting +1 to wound would multiply your base damage by 1,5*1,333.